Agrego cambios de nivel y muerte del pingüino por bolsas.

master
Félix Arreola Rodríguez 2018-06-18 15:37:01 -05:00
parent 31d1eed54f
commit 950e548c6a
3 changed files with 114 additions and 13 deletions

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@ -100,7 +100,8 @@ nobase_dist_gamedata_DATA = images/background.png \
images/bag_stack_57.png \ images/bag_stack_57.png \
images/bag_stack_58.png \ images/bag_stack_58.png \
images/bag_stack_59.png \ images/bag_stack_59.png \
images/bag_stack_60.png images/bag_stack_60.png \
images/truck.png
# Instalar los archivos .desktop e iconos # Instalar los archivos .desktop e iconos
applicationsdir = $(datadir)/applications applicationsdir = $(datadir)/applications

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@ -60,6 +60,14 @@
#define AMASK 0xff000000 #define AMASK 0xff000000
#endif #endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE !FALSE
#endif
typedef struct _BeanBag { typedef struct _BeanBag {
int bag; int bag;
int throw_length; int throw_length;
@ -147,6 +155,8 @@ enum {
IMG_BAG_STACK_59, IMG_BAG_STACK_59,
IMG_BAG_STACK_60, IMG_BAG_STACK_60,
IMG_TRUCK,
NUM_IMAGES NUM_IMAGES
}; };
@ -219,7 +229,9 @@ const char *images_names[NUM_IMAGES] = {
"images/bag_stack_57.png", "images/bag_stack_57.png",
"images/bag_stack_58.png", "images/bag_stack_58.png",
"images/bag_stack_59.png", "images/bag_stack_59.png",
"images/bag_stack_60.png" "images/bag_stack_60.png",
"images/truck.png"
}; };
enum { enum {
@ -730,10 +742,14 @@ int game_loop (void) {
int bags = 0; int bags = 0;
int penguin_frame = 0; int penguin_frame = 0;
int i, j, k; int i, j, k;
int vidas = 3;
int animacion;
int try_visible = FALSE, gameover_visible = FALSE;
int next_level_visible = FALSE;
int level, activator; int level, activator;
int bag_activity = 15; int bag_activity = 15;
int airbone, max_airbone = 1; int airbone = 0, max_airbone = 1;
int nivel = 1;
int bag_stack = 0; int bag_stack = 0;
@ -759,8 +775,25 @@ int game_loop (void) {
bag_stack++; bag_stack++;
bags--; bags--;
if (next_level_visible == FALSE) {
/* TODO: Incrementar score = score + (nivel * 3) */ /* TODO: Incrementar score = score + (nivel * 3) */
} else {
/* TODO: Incrementar score = score + (nivel * 25) */
}
/* TODO: Sonido de poner bolsa */ /* TODO: Sonido de poner bolsa */
if (bag_stack == (nivel + 1) * 10) {
/* Activar la pantalla de next_level */
if (nivel != 5) {
next_level_visible = TRUE;
animacion = 0;
airbone = 1000;
printf ("Next level visible\n");
} else {
/* TODO: Fin del juego */
}
}
} }
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
@ -776,7 +809,7 @@ int game_loop (void) {
if (key == SDLK_ESCAPE) { if (key == SDLK_ESCAPE) {
done = GAME_QUIT; done = GAME_QUIT;
} }
if (key == SDLK_a) { /*if (key == SDLK_a) {
if (bags < 9) { if (bags < 9) {
bags++; bags++;
penguin_frame = 0; penguin_frame = 0;
@ -794,12 +827,12 @@ int game_loop (void) {
add_bag (2); add_bag (2);
} else if (key == SDLK_r) { } else if (key == SDLK_r) {
add_bag (3); add_bag (3);
} }*/
break; break;
} }
} }
if (bags < 6) { if (bags < 6 && next_level_visible == FALSE) {
SDL_GetMouseState (&handposx, NULL); SDL_GetMouseState (&handposx, NULL);
penguinx = handposx; penguinx = handposx;
@ -838,17 +871,36 @@ int game_loop (void) {
j = thisbag->frame - thisbag->throw_length; j = thisbag->frame - thisbag->throw_length;
if (j < 0) { if (j < 0 && next_level_visible == FALSE && bags < 6) {
/* Calcular aquí la colisión contra el pingüino */ /* Calcular aquí la colisión contra el pingüino */
i = collider_hittest (colliders[COLLIDER_BAG_3], thisbag->bag_points[thisbag->frame][1], thisbag->bag_points[thisbag->frame][2], colliders[k], penguinx - 120, 251); i = collider_hittest (colliders[COLLIDER_BAG_3], thisbag->bag_points[thisbag->frame][1], thisbag->bag_points[thisbag->frame][2], colliders[k], penguinx - 120, 251);
if (i == SDL_TRUE) { if (i == SDL_TRUE) {
bags++; if (bags < 6) bags++;
k = COLLIDER_PENGUIN_1 + bags; k = COLLIDER_PENGUIN_1 + bags;
/* Reproducir el sonido de "Agarrar bolsa" */ /* Reproducir el sonido de "Agarrar bolsa" */
/* Sumar score = score + (nivel * 2); */ if (bags >= 6 && (try_visible == FALSE || gameover_visible == FALSE)) {
/* Esta bolsa crasheó al pingüino */
printf ("Penguin Crash\n");
if (vidas > 0) {
try_visible = TRUE;
printf ("Try again visible\n");
animacion = 0;
airbone = 1000; /* El airbone bloquea que salgan más objetos */
vidas--;
/* TODO: Reproducir aquí el sonido de golpe */
} else {
gameover_visible = TRUE;
printf ("Game Over visible\n");
}
} else {
/* Sumar solo si no crasheó al pinguino
* score = score + (nivel * 2); */
}
airbone--; airbone--;
delete_bag (thisbag); delete_bag (thisbag);
thisbag = nextbag; thisbag = nextbag;
@ -953,9 +1005,57 @@ int game_loop (void) {
thisbag = thisbag->next; thisbag = thisbag->next;
} }
/* TODO: Dibujar aquí el camión */ if (try_visible == TRUE) {
animacion++;
/* TODO: Dibujar el mensaje de "Intentar de nuevo" */
}
if (next_level_visible == TRUE) {
animacion++;
/* TODO: Dibujar el mensaje de nivel completo */
}
rect.x = 568;
rect.y = 72;
rect.w = images[IMG_TRUCK]->w;
rect.h = images[IMG_TRUCK]->h;
SDL_BlitSurface (images[IMG_TRUCK], NULL, screen, &rect);
SDL_Flip (screen); SDL_Flip (screen);
if (try_visible == TRUE && animacion >= 92) {
/* Continuar nivel */
airbone = 0;
bags = 0;
try_visible = FALSE;
}
if (next_level_visible == TRUE && animacion >= 88) {
/* Pasar de nivel */
if (bag_activity > 1) {
bag_activity = bag_activity - 3;
}
if (nivel != 2) {
max_airbone++;
}
nivel++;
airbone = 0;
bag_stack = 0;
bags = 0;
penguin_frame = 0;
/* Sumar fishMax = fishMax + 4 */
next_level_visible = FALSE;
}
now_time = SDL_GetTicks (); now_time = SDL_GetTicks ();
if (now_time < last_time + FPS) SDL_Delay(last_time + FPS - now_time); if (now_time < last_time + FPS) SDL_Delay(last_time + FPS - now_time);