NetworkInador/common/flist.c

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/* GLIB - Library of useful routines for C programming
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/*
* Modified by the GLib Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GLib Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GLib at ftp://ftp.gtk.org/pub/gtk/.
*/
/*
* MT safe
*/
#include <stdlib.h>
#include <stdio.h>
#include "flist.h"
/**
* SECTION:linked_lists_double
* @title: Doubly-Linked Lists
* @short_description: linked lists that can be iterated over in both directions
*
* The #FList structure and its associated functions provide a standard
* doubly-linked list data structure.
*
* Each element in the list contains a piece of data, together with
* pointers which link to the previous and next elements in the list.
* Using these pointers it is possible to move through the list in both
* directions (unlike the singly-linked [GSList][glib-Singly-Linked-Lists],
* which only allows movement through the list in the forward direction).
*
* The double linked list does not keep track of the number of items
* and does not keep track of both the start and end of the list. If
* you want fast access to both the start and the end of the list,
* and/or the number of items in the list, use a
* [GQueue][glib-Double-ended-Queues] instead.
*
* The data contained in each element can be either integer values, by
* using one of the [Type Conversion Macros][glib-Type-Conversion-Macros],
* or simply pointers to any type of data.
*
* List elements are allocated from the [slice allocator][glib-Memory-Slices],
* which is more efficient than allocating elements individually.
*
* Note that most of the #FList functions expect to be passed a pointer
* to the first element in the list. The functions which insert
* elements return the new start of the list, which may have changed.
*
* There is no function to create a #FList. %NULL is considered to be
* a valid, empty list so you simply set a #FList* to %NULL to initialize
* it.
*
* To add elements, use f_list_append(), f_list_prepend(),
* f_list_insert() and f_list_insert_sorted().
*
* To visit all elements in the list, use a loop over the list:
* |[<!-- language="C" -->
* FList *l;
* for (l = list; l != NULL; l = l->next)
* {
* // do something with l->data
* }
* ]|
*
* To call a function for each element in the list, use f_list_foreach().
*
* To loop over the list and modify it (e.g. remove a certain element)
* a while loop is more appropriate, for example:
* |[<!-- language="C" -->
* FList *l = list;
* while (l != NULL)
* {
* FList *next = l->next;
* if (should_be_removed (l))
* {
* // possibly free l->data
* list = f_list_delete_link (list, l);
* }
* l = next;
* }
* ]|
*
* To remove elements, use f_list_remove().
*
* To navigate in a list, use f_list_first(), f_list_last(),
* f_list_next(), f_list_previous().
*
* To find elements in the list use f_list_nth(), f_list_nth_data(),
* f_list_find() and f_list_find_custom().
*
* To find the index of an element use f_list_position() and
* f_list_index().
*
* To free the entire list, use f_list_free() or f_list_free_full().
*/
/**
* FList:
* @data: holds the element's data, which can be a pointer to any kind
* of data, or any integer value using the
* [Type Conversion Macros][glib-Type-Conversion-Macros]
* @next: contains the link to the next element in the list
* @prev: contains the link to the previous element in the list
*
* The #FList struct is used for each element in a doubly-linked list.
**/
/**
* f_list_previous:
* @list: an element in a #FList
*
* A convenience macro to get the previous element in a #FList.
* Note that it is considered perfectly acceptable to access
* @list->previous directly.
*
* Returns: the previous element, or %NULL if there are no previous
* elements
**/
/**
* f_list_next:
* @list: an element in a #FList
*
* A convenience macro to get the next element in a #FList.
* Note that it is considered perfectly acceptable to access
* @list->next directly.
*
* Returns: the next element, or %NULL if there are no more elements
**/
#define _f_list_alloc() ((FList *) malloc (sizeof (FList)))
#define _f_list_alloc0() ((FList *) calloc (1, sizeof (FList)))
#define _f_list_free1(list) free (list)
/**
* f_list_alloc:
*
* Allocates space for one #FList element. It is called by
* f_list_append(), f_list_prepend(), f_list_insert() and
* f_list_insert_sorted() and so is rarely used on its own.
*
* Returns: a pointer to the newly-allocated #FList element
**/
FList *
f_list_alloc (void)
{
return _f_list_alloc0 ();
}
/**
* f_list_free:
* @list: a #FList
*
* Frees all of the memory used by a #FList.
* The freed elements are returned to the slice allocator.
*
* If list elements contain dynamically-allocated memory, you should
* either use f_list_free_full() or free them manually first.
*/
void
f_list_free (FList *list)
{
FList *n;
while (list != NULL) {
n = list->next;
free (list);
list = n;
}
}
/**
* f_list_free_1:
* @list: a #FList element
*
* Frees one #FList element, but does not update links from the next and
* previous elements in the list, so you should not call this function on an
* element that is currently part of a list.
*
* It is usually used after f_list_remove_link().
*/
/**
* f_list_free1:
*
* Another name for f_list_free_1().
**/
void
f_list_free_1 (FList *list)
{
_f_list_free1 (list);
}
/**
* f_list_free_full:
* @list: a pointer to a #FList
* @free_func: the function to be called to free each element's data
*
* Convenience method, which frees all the memory used by a #FList,
* and calls @free_func on every element's data.
*
* Since: 2.28
*/
void
f_list_free_full (FList *list,
FDestroyNotify free_func)
{
f_list_foreach (list, (FFunc) free_func, NULL);
f_list_free (list);
}
/**
* f_list_append:
* @list: a pointer to a #FList
* @data: the data for the new element
*
* Adds a new element on to the end of the list.
*
* Note that the return value is the new start of the list,
* if @list was empty; make sure you store the new value.
*
* f_list_append() has to traverse the entire list to find the end,
* which is inefficient when adding multiple elements. A common idiom
* to avoid the inefficiency is to use f_list_prepend() and reverse
* the list with f_list_reverse() when all elements have been added.
*
* |[<!-- language="C" -->
* // Notice that these are initialized to the empty list.
* FList *strinf_list = NULL, *number_list = NULL;
*
* // This is a list of strings.
* strinf_list = f_list_append (strinf_list, "first");
* strinf_list = f_list_append (strinf_list, "second");
*
* // This is a list of integers.
* number_list = f_list_append (number_list, int_TO_POINTER (27));
* number_list = f_list_append (number_list, int_TO_POINTER (14));
* ]|
*
* Returns: either @list or the new start of the #FList if @list was %NULL
*/
FList *
f_list_append (FList *list,
void * data)
{
FList *new_list;
FList *last;
new_list = _f_list_alloc ();
new_list->data = data;
new_list->next = NULL;
if (list)
{
last = f_list_last (list);
/* g_assert (last != NULL); */
last->next = new_list;
new_list->prev = last;
return list;
}
else
{
new_list->prev = NULL;
return new_list;
}
}
/**
* f_list_prepend:
* @list: a pointer to a #FList, this must point to the top of the list
* @data: the data for the new element
*
* Prepends a new element on to the start of the list.
*
* Note that the return value is the new start of the list,
* which will have changed, so make sure you store the new value.
*
* |[<!-- language="C" -->
* // Notice that it is initialized to the empty list.
* FList *list = NULL;
*
* list = f_list_prepend (list, "last");
* list = f_list_prepend (list, "first");
* ]|
*
* Do not use this function to prepend a new element to a different
* element than the start of the list. Use f_list_insert_before() instead.
*
* Returns: a pointer to the newly prepended element, which is the new
* start of the #FList
*/
FList *
f_list_prepend (FList *list,
void * data)
{
FList *new_list;
new_list = _f_list_alloc ();
new_list->data = data;
new_list->next = list;
if (list)
{
new_list->prev = list->prev;
if (list->prev)
list->prev->next = new_list;
list->prev = new_list;
}
else
new_list->prev = NULL;
return new_list;
}
/**
* f_list_insert:
* @list: a pointer to a #FList, this must point to the top of the list
* @data: the data for the new element
* @position: the position to insert the element. If this is
* negative, or is larger than the number of elements in the
* list, the new element is added on to the end of the list.
*
* Inserts a new element into the list at the given position.
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_insert (FList *list,
void * data,
int position)
{
FList *new_list;
FList *tmp_list;
if (position < 0)
return f_list_append (list, data);
else if (position == 0)
return f_list_prepend (list, data);
tmp_list = f_list_nth (list, position);
if (!tmp_list)
return f_list_append (list, data);
new_list = _f_list_alloc ();
new_list->data = data;
new_list->prev = tmp_list->prev;
tmp_list->prev->next = new_list;
new_list->next = tmp_list;
tmp_list->prev = new_list;
return list;
}
/**
* f_list_insert_before:
* @list: a pointer to a #FList, this must point to the top of the list
* @sibling: the list element before which the new element
* is inserted or %NULL to insert at the end of the list
* @data: the data for the new element
*
* Inserts a new element into the list before the given position.
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_insert_before (FList *list,
FList *sibling,
void * data)
{
if (!list)
{
list = f_list_alloc ();
list->data = data;
//if (sibling != NULL) return list;
//g_return_val_if_fail (sibling == NULL, list);
return list;
}
else if (sibling)
{
FList *node;
node = _f_list_alloc ();
node->data = data;
node->prev = sibling->prev;
node->next = sibling;
sibling->prev = node;
if (node->prev)
{
node->prev->next = node;
return list;
}
else
{
//g_return_val_if_fail (sibling == list, node);
return node;
}
}
else
{
FList *last;
last = list;
while (last->next)
last = last->next;
last->next = _f_list_alloc ();
last->next->data = data;
last->next->prev = last;
last->next->next = NULL;
return list;
}
}
/**
* f_list_concat:
* @list1: a #FList, this must point to the top of the list
* @list2: the #FList to add to the end of the first #FList,
* this must point to the top of the list
*
* Adds the second #FList onto the end of the first #FList.
* Note that the elements of the second #FList are not copied.
* They are used directly.
*
* This function is for example used to move an element in the list.
* The following example moves an element to the top of the list:
* |[<!-- language="C" -->
* list = f_list_remove_link (list, llink);
* list = f_list_concat (llink, list);
* ]|
*
* Returns: the start of the new #FList, which equals @list1 if not %NULL
*/
FList *
f_list_concat (FList *list1,
FList *list2)
{
FList *tmp_list;
if (list2)
{
tmp_list = f_list_last (list1);
if (tmp_list)
tmp_list->next = list2;
else
list1 = list2;
list2->prev = tmp_list;
}
return list1;
}
static inline FList *
_f_list_remove_link (FList *list,
FList *link)
{
if (link == NULL)
return list;
if (link->prev)
{
if (link->prev->next == link)
link->prev->next = link->next;
//else
printf ("corrupted double-linked list detected");
}
if (link->next)
{
if (link->next->prev == link)
link->next->prev = link->prev;
else
printf ("corrupted double-linked list detected");
}
if (link == list)
list = list->next;
link->next = NULL;
link->prev = NULL;
return list;
}
/**
* f_list_remove:
* @list: a #FList, this must point to the top of the list
* @data: the data of the element to remove
*
* Removes an element from a #FList.
* If two elements contain the same data, only the first is removed.
* If none of the elements contain the data, the #FList is unchanged.
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_remove (FList *list,
const void * data)
{
FList *tmp;
tmp = list;
while (tmp)
{
if (tmp->data != data)
tmp = tmp->next;
else
{
list = _f_list_remove_link (list, tmp);
_f_list_free1 (tmp);
break;
}
}
return list;
}
/**
* f_list_remove_all:
* @list: a #FList, this must point to the top of the list
* @data: data to remove
*
* Removes all list nodes with data equal to @data.
* Returns the new head of the list. Contrast with
* f_list_remove() which removes only the first node
* matching the given data.
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_remove_all (FList *list,
const void * data)
{
FList *tmp = list;
while (tmp)
{
if (tmp->data != data)
tmp = tmp->next;
else
{
FList *next = tmp->next;
if (tmp->prev)
tmp->prev->next = next;
else
list = next;
if (next)
next->prev = tmp->prev;
_f_list_free1 (tmp);
tmp = next;
}
}
return list;
}
/**
* f_list_remove_link:
* @list: a #FList, this must point to the top of the list
* @llink: an element in the #FList
*
* Removes an element from a #FList, without freeing the element.
* The removed element's prev and next links are set to %NULL, so
* that it becomes a self-contained list with one element.
*
* This function is for example used to move an element in the list
* (see the example for f_list_concat()) or to remove an element in
* the list before freeing its data:
* |[<!-- language="C" -->
* list = f_list_remove_link (list, llink);
* free_some_data_that_may_access_the_list_again (llink->data);
* f_list_free (llink);
* ]|
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_remove_link (FList *list,
FList *llink)
{
return _f_list_remove_link (list, llink);
}
/**
* f_list_delete_link:
* @list: a #FList, this must point to the top of the list
* @link_: node to delete from @list
*
* Removes the node link_ from the list and frees it.
* Compare this to f_list_remove_link() which removes the node
* without freeing it.
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_delete_link (FList *list,
FList *link_)
{
list = _f_list_remove_link (list, link_);
_f_list_free1 (link_);
return list;
}
/**
* f_list_copy:
* @list: a #FList, this must point to the top of the list
*
* Copies a #FList.
*
* Note that this is a "shallow" copy. If the list elements
* consist of pointers to data, the pointers are copied but
* the actual data is not. See f_list_copy_deep() if you need
* to copy the data as well.
*
* Returns: the start of the new list that holds the same data as @list
*/
FList *
f_list_copy (FList *list)
{
return f_list_copy_deep (list, NULL, NULL);
}
/**
* f_list_copy_deep:
* @list: a #FList, this must point to the top of the list
* @func: a copy function used to copy every element in the list
* @user_data: user data passed to the copy function @func, or %NULL
*
* Makes a full (deep) copy of a #FList.
*
* In contrast with f_list_copy(), this function uses @func to make
* a copy of each list element, in addition to copying the list
* container itself.
*
* @func, as a #FCopyFunc, takes two arguments, the data to be copied
* and a @user_data pointer. It's safe to pass %NULL as user_data,
* if the copy function takes only one argument.
*
* For instance, if @list holds a list of GObjects, you can do:
* |[<!-- language="C" -->
* another_list = f_list_copy_deep (list, (FCopyFunc) g_object_ref, NULL);
* ]|
*
* And, to entirely free the new list, you could do:
* |[<!-- language="C" -->
* f_list_free_full (another_list, g_object_unref);
* ]|
*
* Returns: the start of the new list that holds a full copy of @list,
* use f_list_free_full() to free it
*
* Since: 2.34
*/
FList *
f_list_copy_deep (FList *list,
FCopyFunc func,
void * user_data)
{
FList *new_list = NULL;
if (list)
{
FList *last;
new_list = _f_list_alloc ();
if (func)
new_list->data = func (list->data, user_data);
else
new_list->data = list->data;
new_list->prev = NULL;
last = new_list;
list = list->next;
while (list)
{
last->next = _f_list_alloc ();
last->next->prev = last;
last = last->next;
if (func)
last->data = func (list->data, user_data);
else
last->data = list->data;
list = list->next;
}
last->next = NULL;
}
return new_list;
}
/**
* f_list_reverse:
* @list: a #FList, this must point to the top of the list
*
* Reverses a #FList.
* It simply switches the next and prev pointers of each element.
*
* Returns: the start of the reversed #FList
*/
FList *
f_list_reverse (FList *list)
{
FList *last;
last = NULL;
while (list)
{
last = list;
list = last->next;
last->next = last->prev;
last->prev = list;
}
return last;
}
/**
* f_list_nth:
* @list: a #FList, this must point to the top of the list
* @n: the position of the element, counting from 0
*
* Gets the element at the given position in a #FList.
*
* This iterates over the list until it reaches the @n-th position. If you
* intend to iterate over every element, it is better to use a for-loop as
* described in the #FList introduction.
*
* Returns: the element, or %NULL if the position is off
* the end of the #FList
*/
FList *
f_list_nth (FList *list,
unsigned int n)
{
while ((n-- > 0) && list)
list = list->next;
return list;
}
/**
* f_list_nth_prev:
* @list: a #FList
* @n: the position of the element, counting from 0
*
* Gets the element @n places before @list.
*
* Returns: the element, or %NULL if the position is
* off the end of the #FList
*/
FList *
f_list_nth_prev (FList *list,
unsigned int n)
{
while ((n-- > 0) && list)
list = list->prev;
return list;
}
/**
* f_list_nth_data:
* @list: a #FList, this must point to the top of the list
* @n: the position of the element
*
* Gets the data of the element at the given position.
*
* This iterates over the list until it reaches the @n-th position. If you
* intend to iterate over every element, it is better to use a for-loop as
* described in the #FList introduction.
*
* Returns: the element's data, or %NULL if the position
* is off the end of the #FList
*/
void *
f_list_nth_data (FList *list,
unsigned int n)
{
while ((n-- > 0) && list)
list = list->next;
return list ? list->data : NULL;
}
/**
* f_list_find:
* @list: a #FList, this must point to the top of the list
* @data: the element data to find
*
* Finds the element in a #FList which contains the given data.
*
* Returns: the found #FList element, or %NULL if it is not found
*/
FList *
f_list_find (FList *list,
const void * data)
{
while (list)
{
if (list->data == data)
break;
list = list->next;
}
return list;
}
/**
* f_list_find_custom:
* @list: a #FList, this must point to the top of the list
* @data: user data passed to the function
* @func: the function to call for each element.
* It should return 0 when the desired element is found
*
* Finds an element in a #FList, using a supplied function to
* find the desired element. It iterates over the list, calling
* the given function which should return 0 when the desired
* element is found. The function takes two #const void * arguments,
* the #FList element's data as the first argument and the
* given user data.
*
* Returns: the found #FList element, or %NULL if it is not found
*/
FList *
f_list_find_custom (FList *list,
const void * data,
FCompareFunc func)
{
if (func == NULL) return list;
//g_return_val_if_fail (func != NULL, list);
while (list)
{
if (! func (list->data, data))
return list;
list = list->next;
}
return NULL;
}
/**
* f_list_position:
* @list: a #FList, this must point to the top of the list
* @llink: an element in the #FList
*
* Gets the position of the given element
* in the #FList (starting from 0).
*
* Returns: the position of the element in the #FList,
* or -1 if the element is not found
*/
int
f_list_position (FList *list,
FList *llink)
{
int i;
i = 0;
while (list)
{
if (list == llink)
return i;
i++;
list = list->next;
}
return -1;
}
/**
* f_list_index:
* @list: a #FList, this must point to the top of the list
* @data: the data to find
*
* Gets the position of the element containing
* the given data (starting from 0).
*
* Returns: the index of the element containing the data,
* or -1 if the data is not found
*/
int
f_list_index (FList *list,
const void * data)
{
int i;
i = 0;
while (list)
{
if (list->data == data)
return i;
i++;
list = list->next;
}
return -1;
}
/**
* f_list_last:
* @list: any #FList element
*
* Gets the last element in a #FList.
*
* Returns: the last element in the #FList,
* or %NULL if the #FList has no elements
*/
FList *
f_list_last (FList *list)
{
if (list)
{
while (list->next)
list = list->next;
}
return list;
}
/**
* f_list_first:
* @list: any #FList element
*
* Gets the first element in a #FList.
*
* Returns: the first element in the #FList,
* or %NULL if the #FList has no elements
*/
FList *
f_list_first (FList *list)
{
if (list)
{
while (list->prev)
list = list->prev;
}
return list;
}
/**
* f_list_length:
* @list: a #FList, this must point to the top of the list
*
* Gets the number of elements in a #FList.
*
* This function iterates over the whole list to count its elements.
* Use a #GQueue instead of a FList if you regularly need the number
* of items. To check whether the list is non-empty, it is faster to check
* @list against %NULL.
*
* Returns: the number of elements in the #FList
*/
unsigned int
f_list_length (FList *list)
{
unsigned int length;
length = 0;
while (list)
{
length++;
list = list->next;
}
return length;
}
/**
* f_list_foreach:
* @list: a #FList, this must point to the top of the list
* @func: the function to call with each element's data
* @user_data: user data to pass to the function
*
* Calls a function for each element of a #FList.
*/
/**
* FFunc:
* @data: the element's data
* @user_data: user data passed to f_list_foreach() or g_slist_foreach()
*
* Specifies the type of functions passed to f_list_foreach() and
* g_slist_foreach().
*/
void
f_list_foreach (FList *list,
FFunc func,
void * user_data)
{
while (list)
{
FList *next = list->next;
(*func) (list->data, user_data);
list = next;
}
}
static FList*
f_list_insert_sorted_real (FList *list,
void * data,
FFunc func,
void * user_data)
{
FList *tmp_list = list;
FList *new_list;
int cmp;
if (func == NULL) return list;
//g_return_val_if_fail (func != NULL, list);
if (!list)
{
new_list = _f_list_alloc0 ();
new_list->data = data;
return new_list;
}
cmp = ((FCompareDataFunc) func) (data, tmp_list->data, user_data);
while ((tmp_list->next) && (cmp > 0))
{
tmp_list = tmp_list->next;
cmp = ((FCompareDataFunc) func) (data, tmp_list->data, user_data);
}
new_list = _f_list_alloc0 ();
new_list->data = data;
if ((!tmp_list->next) && (cmp > 0))
{
tmp_list->next = new_list;
new_list->prev = tmp_list;
return list;
}
if (tmp_list->prev)
{
tmp_list->prev->next = new_list;
new_list->prev = tmp_list->prev;
}
new_list->next = tmp_list;
tmp_list->prev = new_list;
if (tmp_list == list)
return new_list;
else
return list;
}
/**
* f_list_insert_sorted:
* @list: a pointer to a #FList, this must point to the top of the
* already sorted list
* @data: the data for the new element
* @func: the function to compare elements in the list. It should
* return a number > 0 if the first parameter comes after the
* second parameter in the sort order.
*
* Inserts a new element into the list, using the given comparison
* function to determine its position.
*
* If you are adding many new elements to a list, and the number of
* new elements is much larger than the length of the list, use
* f_list_prepend() to add the new items and sort the list afterwards
* with f_list_sort().
*
* Returns: the (possibly changed) start of the #FList
*/
FList *
f_list_insert_sorted (FList *list,
void * data,
FCompareFunc func)
{
return f_list_insert_sorted_real (list, data, (FFunc) func, NULL);
}
/**
* f_list_insert_sorted_with_data:
* @list: a pointer to a #FList, this must point to the top of the
* already sorted list
* @data: the data for the new element
* @func: the function to compare elements in the list. It should
* return a number > 0 if the first parameter comes after the
* second parameter in the sort order.
* @user_data: user data to pass to comparison function
*
* Inserts a new element into the list, using the given comparison
* function to determine its position.
*
* If you are adding many new elements to a list, and the number of
* new elements is much larger than the length of the list, use
* f_list_prepend() to add the new items and sort the list afterwards
* with f_list_sort().
*
* Returns: the (possibly changed) start of the #FList
*
* Since: 2.10
*/
FList *
f_list_insert_sorted_with_data (FList *list,
void * data,
FCompareDataFunc func,
void * user_data)
{
return f_list_insert_sorted_real (list, data, (FFunc) func, user_data);
}
static FList *
f_list_sort_merge (FList *l1,
FList *l2,
FFunc compare_func,
void * user_data)
{
FList list, *l, *lprev;
int cmp;
l = &list;
lprev = NULL;
while (l1 && l2)
{
cmp = ((FCompareDataFunc) compare_func) (l1->data, l2->data, user_data);
if (cmp <= 0)
{
l->next = l1;
l1 = l1->next;
}
else
{
l->next = l2;
l2 = l2->next;
}
l = l->next;
l->prev = lprev;
lprev = l;
}
l->next = l1 ? l1 : l2;
l->next->prev = l;
return list.next;
}
static FList *
f_list_sort_real (FList *list,
FFunc compare_func,
void * user_data)
{
FList *l1, *l2;
if (!list)
return NULL;
if (!list->next)
return list;
l1 = list;
l2 = list->next;
while ((l2 = l2->next) != NULL)
{
if ((l2 = l2->next) == NULL)
break;
l1 = l1->next;
}
l2 = l1->next;
l1->next = NULL;
return f_list_sort_merge (f_list_sort_real (list, compare_func, user_data),
f_list_sort_real (l2, compare_func, user_data),
compare_func,
user_data);
}
/**
* f_list_sort:
* @list: a #FList, this must point to the top of the list
* @compare_func: the comparison function used to sort the #FList.
* This function is passed the data from 2 elements of the #FList
* and should return 0 if they are equal, a negative value if the
* first element comes before the second, or a positive value if
* the first element comes after the second.
*
* Sorts a #FList using the given comparison function. The algorithm
* used is a stable sort.
*
* Returns: the (possibly changed) start of the #FList
*/
/**
* FCompareFunc:
* @a: a value
* @b: a value to compare with
*
* Specifies the type of a comparison function used to compare two
* values. The function should return a negative integer if the first
* value comes before the second, 0 if they are equal, or a positive
* integer if the first value comes after the second.
*
* Returns: negative value if @a < @b; zero if @a = @b; positive
* value if @a > @b
*/
FList *
f_list_sort (FList *list,
FCompareFunc compare_func)
{
return f_list_sort_real (list, (FFunc) compare_func, NULL);
}
/**
* f_list_sort_with_data:
* @list: a #FList, this must point to the top of the list
* @compare_func: comparison function
* @user_data: user data to pass to comparison function
*
* Like f_list_sort(), but the comparison function accepts
* a user data argument.
*
* Returns: the (possibly changed) start of the #FList
*/
/**
* FCompareDataFunc:
* @a: a value
* @b: a value to compare with
* @user_data: user data
*
* Specifies the type of a comparison function used to compare two
* values. The function should return a negative integer if the first
* value comes before the second, 0 if they are equal, or a positive
* integer if the first value comes after the second.
*
* Returns: negative value if @a < @b; zero if @a = @b; positive
* value if @a > @b
*/
FList *
f_list_sort_with_data (FList *list,
FCompareDataFunc compare_func,
void * user_data)
{
return f_list_sort_real (list, (FFunc) compare_func, user_data);
}