Agrego el yunque y su colisión.
|
@ -101,7 +101,31 @@ nobase_dist_gamedata_DATA = images/background.png \
|
||||||
images/bag_stack_58.png \
|
images/bag_stack_58.png \
|
||||||
images/bag_stack_59.png \
|
images/bag_stack_59.png \
|
||||||
images/bag_stack_60.png \
|
images/bag_stack_60.png \
|
||||||
images/truck.png
|
images/truck.png \
|
||||||
|
images/anvil_00.png \
|
||||||
|
images/anvil_01.png \
|
||||||
|
images/anvil_02.png \
|
||||||
|
images/anvil_03.png \
|
||||||
|
images/anvil_04.png \
|
||||||
|
images/anvil_05.png \
|
||||||
|
images/anvil_06.png \
|
||||||
|
images/anvil_07.png \
|
||||||
|
images/anvil_08.png \
|
||||||
|
images/anvil_09.png \
|
||||||
|
images/anvil_10.png \
|
||||||
|
images/anvil_11.png \
|
||||||
|
images/anvil_12.png \
|
||||||
|
images/anvil_13.png \
|
||||||
|
images/anvil_14.png \
|
||||||
|
images/anvil_15.png \
|
||||||
|
images/anvil_16.png \
|
||||||
|
images/anvil_17.png \
|
||||||
|
images/anvil_18.png \
|
||||||
|
images/anvil_19.png \
|
||||||
|
images/anvil_20.png \
|
||||||
|
images/anvil_21.png \
|
||||||
|
images/anvil_22.png \
|
||||||
|
images/anvil_23.png
|
||||||
|
|
||||||
# Instalar los archivos .desktop e iconos
|
# Instalar los archivos .desktop e iconos
|
||||||
applicationsdir = $(datadir)/applications
|
applicationsdir = $(datadir)/applications
|
||||||
|
|
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.7 KiB |
220
src/beans.c
|
@ -73,7 +73,10 @@ typedef struct _BeanBag {
|
||||||
int throw_length;
|
int throw_length;
|
||||||
int frame;
|
int frame;
|
||||||
|
|
||||||
const int (*bag_points)[3];
|
union {
|
||||||
|
const int (*bag_points)[3];
|
||||||
|
const int (*object_points)[2];
|
||||||
|
};
|
||||||
|
|
||||||
struct _BeanBag *prev;
|
struct _BeanBag *prev;
|
||||||
struct _BeanBag *next;
|
struct _BeanBag *next;
|
||||||
|
@ -157,6 +160,31 @@ enum {
|
||||||
|
|
||||||
IMG_TRUCK,
|
IMG_TRUCK,
|
||||||
|
|
||||||
|
IMG_ANVIL_0,
|
||||||
|
IMG_ANVIL_1,
|
||||||
|
IMG_ANVIL_2,
|
||||||
|
IMG_ANVIL_3,
|
||||||
|
IMG_ANVIL_4,
|
||||||
|
IMG_ANVIL_5,
|
||||||
|
IMG_ANVIL_6,
|
||||||
|
IMG_ANVIL_7,
|
||||||
|
IMG_ANVIL_8,
|
||||||
|
IMG_ANVIL_9,
|
||||||
|
IMG_ANVIL_10,
|
||||||
|
IMG_ANVIL_11,
|
||||||
|
IMG_ANVIL_12,
|
||||||
|
IMG_ANVIL_13,
|
||||||
|
IMG_ANVIL_14,
|
||||||
|
IMG_ANVIL_15,
|
||||||
|
IMG_ANVIL_16,
|
||||||
|
IMG_ANVIL_17,
|
||||||
|
IMG_ANVIL_18,
|
||||||
|
IMG_ANVIL_19,
|
||||||
|
IMG_ANVIL_20,
|
||||||
|
IMG_ANVIL_21,
|
||||||
|
IMG_ANVIL_22,
|
||||||
|
IMG_ANVIL_23,
|
||||||
|
|
||||||
NUM_IMAGES
|
NUM_IMAGES
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -231,7 +259,32 @@ const char *images_names[NUM_IMAGES] = {
|
||||||
"images/bag_stack_59.png",
|
"images/bag_stack_59.png",
|
||||||
"images/bag_stack_60.png",
|
"images/bag_stack_60.png",
|
||||||
|
|
||||||
"images/truck.png"
|
"images/truck.png",
|
||||||
|
|
||||||
|
"images/anvil_00.png",
|
||||||
|
"images/anvil_01.png",
|
||||||
|
"images/anvil_02.png",
|
||||||
|
"images/anvil_03.png",
|
||||||
|
"images/anvil_04.png",
|
||||||
|
"images/anvil_05.png",
|
||||||
|
"images/anvil_06.png",
|
||||||
|
"images/anvil_07.png",
|
||||||
|
"images/anvil_08.png",
|
||||||
|
"images/anvil_09.png",
|
||||||
|
"images/anvil_10.png",
|
||||||
|
"images/anvil_11.png",
|
||||||
|
"images/anvil_12.png",
|
||||||
|
"images/anvil_13.png",
|
||||||
|
"images/anvil_14.png",
|
||||||
|
"images/anvil_15.png",
|
||||||
|
"images/anvil_16.png",
|
||||||
|
"images/anvil_17.png",
|
||||||
|
"images/anvil_18.png",
|
||||||
|
"images/anvil_19.png",
|
||||||
|
"images/anvil_20.png",
|
||||||
|
"images/anvil_21.png",
|
||||||
|
"images/anvil_22.png",
|
||||||
|
"images/anvil_23.png"
|
||||||
};
|
};
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
|
@ -580,6 +633,59 @@ const int bag_stack_offsets[30][2] = {
|
||||||
// {2, 11} del 30 al 60
|
// {2, 11} del 30 al 60
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const int anvil_offsets [24][2] = {
|
||||||
|
{631, 276},
|
||||||
|
{609, 226},
|
||||||
|
{589, 185},
|
||||||
|
{570, 151},
|
||||||
|
{551, 126},
|
||||||
|
{534, 109},
|
||||||
|
{519, 101},
|
||||||
|
{509, 100},
|
||||||
|
{503, 100},
|
||||||
|
{495, 103},
|
||||||
|
{486, 111},
|
||||||
|
{478, 124},
|
||||||
|
{470, 137},
|
||||||
|
{464, 154},
|
||||||
|
{458, 171},
|
||||||
|
{454, 192},
|
||||||
|
{450, 214},
|
||||||
|
{446, 238},
|
||||||
|
{443, 263},
|
||||||
|
{441, 291},
|
||||||
|
{437, 320},
|
||||||
|
{435, 352},
|
||||||
|
{432, 384},
|
||||||
|
{422, 406}
|
||||||
|
};
|
||||||
|
|
||||||
|
const int anvil_collider_offsets [23][2] = {
|
||||||
|
{692, 298},
|
||||||
|
{669, 245},
|
||||||
|
{647, 201},
|
||||||
|
{627, 165},
|
||||||
|
{608, 138},
|
||||||
|
{590, 120},
|
||||||
|
{574, 111},
|
||||||
|
{564, 109},
|
||||||
|
{559, 109},
|
||||||
|
{550, 112},
|
||||||
|
{541, 119},
|
||||||
|
{533, 132},
|
||||||
|
{525, 145},
|
||||||
|
{519, 162},
|
||||||
|
{512, 180},
|
||||||
|
{508, 202},
|
||||||
|
{503, 223},
|
||||||
|
{499, 249},
|
||||||
|
{496, 275},
|
||||||
|
{492, 304},
|
||||||
|
{488, 333},
|
||||||
|
{485, 366},
|
||||||
|
{482, 399}
|
||||||
|
};
|
||||||
|
|
||||||
/* Prototipos de función */
|
/* Prototipos de función */
|
||||||
int game_intro (void);
|
int game_intro (void);
|
||||||
int game_loop (void);
|
int game_loop (void);
|
||||||
|
@ -596,6 +702,7 @@ SDL_Surface * images[NUM_IMAGES];
|
||||||
SDL_Surface * penguin_images[NUM_PENGUIN_FRAMES];
|
SDL_Surface * penguin_images[NUM_PENGUIN_FRAMES];
|
||||||
int use_sound;
|
int use_sound;
|
||||||
Collider *colliders[NUM_COLLIDERS];
|
Collider *colliders[NUM_COLLIDERS];
|
||||||
|
Collider *colliders_hazards[3];
|
||||||
|
|
||||||
int color_penguin = 0;
|
int color_penguin = 0;
|
||||||
|
|
||||||
|
@ -750,6 +857,7 @@ int game_loop (void) {
|
||||||
int bag_activity = 15;
|
int bag_activity = 15;
|
||||||
int airbone = 0, max_airbone = 1;
|
int airbone = 0, max_airbone = 1;
|
||||||
int nivel = 1;
|
int nivel = 1;
|
||||||
|
int anvil_out = FALSE;
|
||||||
|
|
||||||
int bag_stack = 0;
|
int bag_stack = 0;
|
||||||
|
|
||||||
|
@ -852,6 +960,10 @@ int game_loop (void) {
|
||||||
if (i <= 3) {
|
if (i <= 3) {
|
||||||
add_bag (i);
|
add_bag (i);
|
||||||
airbone++;
|
airbone++;
|
||||||
|
} else if (i == 5 && nivel >= 2 && anvil_out == FALSE) {
|
||||||
|
add_bag (5);
|
||||||
|
airbone++;
|
||||||
|
anvil_out = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -871,7 +983,7 @@ int game_loop (void) {
|
||||||
|
|
||||||
j = thisbag->frame - thisbag->throw_length;
|
j = thisbag->frame - thisbag->throw_length;
|
||||||
|
|
||||||
if (j < 0 && next_level_visible == FALSE && bags < 6) {
|
if (j < 0 && next_level_visible == FALSE && bags < 6 && thisbag->bag <= 3) {
|
||||||
/* Calcular aquí la colisión contra el pingüino */
|
/* Calcular aquí la colisión contra el pingüino */
|
||||||
i = collider_hittest (colliders[COLLIDER_BAG_3], thisbag->bag_points[thisbag->frame][1], thisbag->bag_points[thisbag->frame][2], colliders[k], penguinx - 120, 251);
|
i = collider_hittest (colliders[COLLIDER_BAG_3], thisbag->bag_points[thisbag->frame][1], thisbag->bag_points[thisbag->frame][2], colliders[k], penguinx - 120, 251);
|
||||||
|
|
||||||
|
@ -906,11 +1018,45 @@ int game_loop (void) {
|
||||||
thisbag = nextbag;
|
thisbag = nextbag;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
} else if (j < 0 && thisbag->bag == 5) {
|
||||||
|
i = collider_hittest (colliders_hazards[0], anvil_collider_offsets[thisbag->frame][0], anvil_collider_offsets[thisbag->frame][1], colliders[k], penguinx - 120, 251);
|
||||||
|
|
||||||
|
if (i == SDL_TRUE) {
|
||||||
|
bags = 7;
|
||||||
|
|
||||||
|
/* TODO: Reproducir el sonido de golpe de yunque */
|
||||||
|
/* TODO: Acomodar la animación de "Crash" */
|
||||||
|
|
||||||
|
printf ("Penguin Crash by anvil\n");
|
||||||
|
if (vidas > 0) {
|
||||||
|
try_visible = TRUE;
|
||||||
|
printf ("Try again visible\n");
|
||||||
|
animacion = 0;
|
||||||
|
airbone = 1000; /* El airbone bloquea que salgan más objetos */
|
||||||
|
vidas--;
|
||||||
|
} else {
|
||||||
|
gameover_visible = TRUE;
|
||||||
|
printf ("Game Over visible\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
anvil_out = FALSE;
|
||||||
|
airbone--;
|
||||||
|
delete_bag (thisbag);
|
||||||
|
thisbag = nextbag;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (j == 0) {
|
if (thisbag->bag <= 3) {
|
||||||
/* Eliminar del airbone */
|
if (j == 0) {
|
||||||
airbone--;
|
/* Eliminar del airbone */
|
||||||
|
airbone--;
|
||||||
|
}
|
||||||
|
} else if (thisbag->bag == 5) {
|
||||||
|
if (j == 2) {
|
||||||
|
airbone--;
|
||||||
|
anvil_out = FALSE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (j >= 35) {
|
if (j >= 35) {
|
||||||
|
@ -981,25 +1127,47 @@ int game_loop (void) {
|
||||||
|
|
||||||
thisbag = first_bag;
|
thisbag = first_bag;
|
||||||
while (thisbag != NULL) {
|
while (thisbag != NULL) {
|
||||||
if (thisbag->frame < thisbag->throw_length) {
|
if (thisbag->bag <= 3) {
|
||||||
/* Dibujar la bolsa */
|
/* Dibujar las bolsas de café estándar */
|
||||||
i = IMG_BAG_1 + thisbag->bag_points[thisbag->frame][0];
|
if (thisbag->frame < thisbag->throw_length) {
|
||||||
rect.x = thisbag->bag_points[thisbag->frame][1];
|
/* Dibujar la bolsa */
|
||||||
rect.y = thisbag->bag_points[thisbag->frame][2];
|
i = IMG_BAG_1 + thisbag->bag_points[thisbag->frame][0];
|
||||||
} else {
|
rect.x = thisbag->bag_points[thisbag->frame][1];
|
||||||
i = IMG_BAG_4;
|
rect.y = thisbag->bag_points[thisbag->frame][2];
|
||||||
rect.x = thisbag->bag_points[thisbag->throw_length][1];
|
} else {
|
||||||
rect.y = thisbag->bag_points[thisbag->throw_length][2];
|
i = IMG_BAG_4;
|
||||||
j = thisbag->frame - thisbag->throw_length;
|
rect.x = thisbag->bag_points[thisbag->throw_length][1];
|
||||||
}
|
rect.y = thisbag->bag_points[thisbag->throw_length][2];
|
||||||
|
j = thisbag->frame - thisbag->throw_length;
|
||||||
|
}
|
||||||
|
|
||||||
rect.w = images[i]->w;
|
rect.w = images[i]->w;
|
||||||
rect.h = images[i]->h;
|
rect.h = images[i]->h;
|
||||||
|
|
||||||
if (i == IMG_BAG_4 && j > 25) {
|
if (i == IMG_BAG_4 && j > 25) {
|
||||||
SDL_gfxBlitRGBAWithAlpha (images[i], NULL, screen, &rect, 255 - SDL_ALPHA_OPAQUE * (j - 25) / 10);
|
SDL_gfxBlitRGBAWithAlpha (images[i], NULL, screen, &rect, 255 - SDL_ALPHA_OPAQUE * (j - 25) / 10);
|
||||||
} else {
|
} else {
|
||||||
SDL_BlitSurface (images[i], NULL, screen, &rect);
|
SDL_BlitSurface (images[i], NULL, screen, &rect);
|
||||||
|
}
|
||||||
|
} else if (thisbag->bag == 5) {
|
||||||
|
/* Dibujar un yunque */
|
||||||
|
if (thisbag->frame < thisbag->throw_length) {
|
||||||
|
i = IMG_ANVIL_0 + thisbag->frame;
|
||||||
|
rect.x = thisbag->object_points[thisbag->frame][0];
|
||||||
|
rect.y = thisbag->object_points[thisbag->frame][1];
|
||||||
|
j = 0;
|
||||||
|
} else {
|
||||||
|
i = IMG_ANVIL_23;
|
||||||
|
rect.x = thisbag->object_points[23][0];
|
||||||
|
rect.y = thisbag->object_points[23][1];
|
||||||
|
j = thisbag->frame - thisbag->throw_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == IMG_ANVIL_23 && j > 25) {
|
||||||
|
SDL_gfxBlitRGBAWithAlpha (images[i], NULL, screen, &rect, 255 - SDL_ALPHA_OPAQUE * (j - 25) / 10);
|
||||||
|
} else {
|
||||||
|
SDL_BlitSurface (images[i], NULL, screen, &rect);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
thisbag = thisbag->next;
|
thisbag = thisbag->next;
|
||||||
|
@ -1166,6 +1334,9 @@ void setup (void) {
|
||||||
colliders[g] = c;
|
colliders[g] = c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Generar los colliders de bloque */
|
||||||
|
colliders_hazards[0] = collider_new_block (9, 45);
|
||||||
|
|
||||||
if (use_sound) {
|
if (use_sound) {
|
||||||
/*for (g = 0; g < NUM_SOUNDS; g++) {
|
/*for (g = 0; g < NUM_SOUNDS; g++) {
|
||||||
sprintf (buffer_file, "%s%s", systemdata_path, sound_names[g]);
|
sprintf (buffer_file, "%s%s", systemdata_path, sound_names[g]);
|
||||||
|
@ -1379,6 +1550,9 @@ void add_bag (int tipo) {
|
||||||
} else if (tipo == 3) {
|
} else if (tipo == 3) {
|
||||||
new->throw_length = 32;
|
new->throw_length = 32;
|
||||||
new->bag_points = bag_3_points;
|
new->bag_points = bag_3_points;
|
||||||
|
} else if (tipo == 5) {
|
||||||
|
new->throw_length = 24;
|
||||||
|
new->object_points = anvil_offsets;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Ahora sus campos para lista doble ligada */
|
/* Ahora sus campos para lista doble ligada */
|
||||||
|
|
|
@ -135,6 +135,38 @@ bad_load:
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Collider * collider_new_block (int w, int h) {
|
||||||
|
Collider *new;
|
||||||
|
int map_size;
|
||||||
|
|
||||||
|
new = (Collider *) malloc (sizeof (Collider));
|
||||||
|
|
||||||
|
if (new == NULL) return NULL;
|
||||||
|
|
||||||
|
new->size_w = w;
|
||||||
|
new->size_h = h;
|
||||||
|
new->offset_x = new->offset_y = 0;
|
||||||
|
|
||||||
|
if (new->size_w % 32 != 0) {
|
||||||
|
new->pitch = (new->size_w / 32) + 2;
|
||||||
|
} else {
|
||||||
|
new->pitch = (new->size_w / 32) + 1;
|
||||||
|
}
|
||||||
|
map_size = new->pitch * new->size_h;
|
||||||
|
|
||||||
|
/* Reservar los bytes necesarios */
|
||||||
|
new->pixels = (Uint32 *) malloc (sizeof (Uint32) * map_size);
|
||||||
|
|
||||||
|
if (new->pixels == NULL) {
|
||||||
|
free (new);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
memset (new->pixels, -1, sizeof (Uint32) * map_size);
|
||||||
|
|
||||||
|
return new;
|
||||||
|
}
|
||||||
|
|
||||||
int collider_hittest (Collider *a, int x1, int y1, Collider *b, int x2, int y2) {
|
int collider_hittest (Collider *a, int x1, int y1, Collider *b, int x2, int y2) {
|
||||||
SDL_Rect rect_left, rect_right, result;
|
SDL_Rect rect_left, rect_right, result;
|
||||||
int first = SDL_FALSE;
|
int first = SDL_FALSE;
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
typedef struct _Collider Collider;
|
typedef struct _Collider Collider;
|
||||||
|
|
||||||
Collider * collider_new_from_file (const char *filename);
|
Collider * collider_new_from_file (const char *filename);
|
||||||
|
Collider * collider_new_block (int w, int h);
|
||||||
int collider_hittest (Collider *a, int x1, int y1, Collider *b, int x2, int y2);
|
int collider_hittest (Collider *a, int x1, int y1, Collider *b, int x2, int y2);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|