Agrego imagen y animación de crash.
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13fe0e22c0
commit
8aed5a9133
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@ -130,7 +130,11 @@ nobase_dist_gamedata_DATA = images/background.png \
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images/fish.png \
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images/fish_dropped.png \
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images/flower.png \
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images/flower_dropped.png
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images/flower_dropped.png \
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images/crash_1.png \
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images/crash_2.png \
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images/crash_3.png \
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images/crash_4.png
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# Instalar los archivos .desktop e iconos
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applicationsdir = $(datadir)/applications
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41
src/beans.c
41
src/beans.c
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@ -199,6 +199,11 @@ enum {
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IMG_FLOWER,
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IMG_FLOWER_DROPPED,
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IMG_CRASH_1,
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IMG_CRASH_2,
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IMG_CRASH_3,
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IMG_CRASH_4,
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NUM_IMAGES
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};
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@ -306,7 +311,12 @@ const char *images_names[NUM_IMAGES] = {
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"images/fish_dropped.png",
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"images/flower.png",
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"images/flower_dropped.png"
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"images/flower_dropped.png",
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"images/crash_1.png",
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"images/crash_2.png",
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"images/crash_3.png",
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"images/crash_4.png"
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};
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enum {
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@ -1026,13 +1036,10 @@ int game_loop (void) {
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int oneup_toggle = TRUE;
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int fish_max = 4;
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int fish_counter = 0;
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int crash_anim = -1;
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int bag_stack = 0;
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/* Predibujar todo */
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/*SDL_FillRect (screen, NULL, 0);
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SDL_Flip (screen);*/
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SDL_EventState (SDL_MOUSEMOTION, SDL_IGNORE);
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do {
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@ -1213,6 +1220,7 @@ int game_loop (void) {
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/* TODO: Reproducir el sonido de golpe de yunque */
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/* TODO: Acomodar la animación de "Crash" */
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crash_anim = 0;
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printf ("Penguin Crash by anvil\n");
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if (vidas > 0) {
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@ -1255,7 +1263,8 @@ int game_loop (void) {
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bags = 8;
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/* TODO: Reproducir el sonido de golpe de pescado */
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/* Acomodar la animación de crash */
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crash_anim = 0;
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if (vidas > 0) {
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try_visible = TRUE;
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animacion = 0;
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@ -1279,7 +1288,7 @@ int game_loop (void) {
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bags = 9;
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/* TODO: Reproducir el sonido de golpe de florero */
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/* TODO: Acomodar la animación de "Crash" */
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crash_anim = 0;
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if (vidas > 0) {
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try_visible = TRUE;
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@ -1483,6 +1492,24 @@ int game_loop (void) {
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thisbag = thisbag->next;
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}
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if (crash_anim >= 0) {
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if (crash_anim == 4) {
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i = IMG_CRASH_4;
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} else {
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i = IMG_CRASH_1 + crash_anim;
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}
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rect.x = penguinx - 90;
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rect.y = 282;
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rect.w = images[i]->w;
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rect.h = images[i]->h;
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SDL_BlitSurface (images[i], NULL, screen, &rect);
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crash_anim++;
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if (crash_anim == 5) crash_anim = -1;
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}
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if (try_visible == TRUE) {
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animacion++;
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