Agrego sonidos.
parent
b7eecc4800
commit
63f9fd9d09
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@ -142,6 +142,16 @@ nobase_dist_gamedata_DATA = images/background.png \
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images/intro_plataform.png \
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images/left.png \
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images/right.png \
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sounds/truck_reverse.wav \
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sounds/truck.wav \
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sounds/toonhit.wav \
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sounds/fish.wav \
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sounds/vase.wav \
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sounds/anvil.wav \
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sounds/boing.wav \
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sounds/bag_place.wav \
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sounds/bag_land.wav \
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sounds/splop.wav \
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klickclack.ttf \
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burbanks.ttf
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After Width: | Height: | Size: 6.0 KiB |
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59
src/beans.c
59
src/beans.c
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@ -345,13 +345,37 @@ const char *images_names[NUM_IMAGES] = {
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};
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enum {
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SND_NONE,
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SND_TRUCK_REVERSE,
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SND_TRUCK,
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SND_TOONHIT,
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SND_FISH,
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SND_VASE,
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SND_ANVIL,
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SND_SPLOP,
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SND_BOING,
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SND_BAG_PLACE,
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SND_BAG_LAND,
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NUM_SOUNDS
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};
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const char *sound_names[NUM_SOUNDS] = {
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"sounds/none.wav",
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"sounds/truck_reverse.wav",
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"sounds/truck.wav",
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"sounds/toonhit.wav",
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"sounds/fish.wav",
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"sounds/vase.wav",
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"sounds/anvil.wav",
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"sounds/splop.wav",
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"sounds/boing.wav",
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"sounds/bag_place.wav",
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"sounds/bag_land.wav",
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};
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/* Para el motor de botones */
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@ -1683,7 +1707,8 @@ int game_loop (void) {
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snprintf (buffer, sizeof (buffer), "%d", score);
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score_p = draw_text_with_shadow (ttf24_klickclack, 2, buffer, blanco, negro);
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}
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/* TODO: Sonido de poner bolsa */
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_BAG_PLACE], 0);
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if (bag_stack == (nivel + 1) * 10) {
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/* Activar la pantalla de next_level */
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@ -1787,11 +1812,12 @@ int game_loop (void) {
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k = COLLIDER_PENGUIN_1 + bags;
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/* Reproducir el sonido de "Agarrar bolsa" */
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_BAG_LAND], 0);
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if (bags >= 6) {
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/* Esta bolsa crasheó al pingüino */
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printf ("Penguin Crash\n");
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TOONHIT], 0);
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if (vidas > 0) {
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try_visible = TRUE;
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printf ("Try again visible\n");
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@ -1801,7 +1827,7 @@ int game_loop (void) {
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SDL_FreeSurface (vidas_p);
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snprintf (buffer, sizeof (buffer), "%d", vidas);
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vidas_p = draw_text_with_shadow (ttf24_klickclack, 2, buffer, blanco, negro);
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/* TODO: Reproducir aquí el sonido de golpe */
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TOONHIT], 0);
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} else {
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gameover_visible = TRUE;
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printf ("Game Over visible\n");
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@ -1825,9 +1851,8 @@ int game_loop (void) {
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if (i == SDL_TRUE) {
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bags = 7;
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/* TODO: Reproducir el sonido de golpe de yunque */
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crash_anim = 0;
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TOONHIT], 0);
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printf ("Penguin Crash by anvil\n");
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if (vidas > 0 && try_visible == FALSE) {
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try_visible = TRUE;
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@ -1860,7 +1885,7 @@ int game_loop (void) {
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SDL_FreeSurface (vidas_p);
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snprintf (buffer, sizeof (buffer), "%d", vidas);
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vidas_p = draw_text_with_shadow (ttf24_klickclack, 2, buffer, blanco, negro);
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/* TODO: Reproducir sonido boing */
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_BOING], 0);
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/* TODO: Mostrar la notificación de 1 vida */
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airbone--;
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@ -1876,7 +1901,7 @@ int game_loop (void) {
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if (i == SDL_TRUE) {
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bags = 8;
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/* TODO: Reproducir el sonido de golpe de pescado */
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TOONHIT], 0);
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crash_anim = 0;
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if (vidas > 0 && try_visible == FALSE) {
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try_visible = TRUE;
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@ -1903,7 +1928,7 @@ int game_loop (void) {
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if (i == SDL_TRUE) {
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bags = 9;
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/* TODO: Reproducir el sonido de golpe de florero */
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TOONHIT], 0);
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crash_anim = 0;
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if (vidas > 0 && try_visible == FALSE) {
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@ -1929,16 +1954,20 @@ int game_loop (void) {
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if (thisbag->bag <= 3 && j == 0) {
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/* Eliminar del airbone */
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airbone--;
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_SPLOP], 0);
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} else if (thisbag->bag == 5 && j == 0) {
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/* Eliminar el yunque del airbone */
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airbone--;
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_ANVIL], 0);
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anvil_out = FALSE;
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} else if (thisbag->bag == 6 && j == 0) {
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/* Eliminar el pescado del airbone */
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airbone--;
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_FISH], 0);
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fish_out = FALSE;
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} else if (thisbag->bag == 7 && j == 0) {
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airbone--;
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_VASE], 0);
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flower_out = FALSE;
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}
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@ -2215,6 +2244,12 @@ int game_loop (void) {
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}
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if (next_level_visible == NEXT_LEVEL) {
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if (animacion == 0) {
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TRUCK], 0);
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} else if (animacion == 56) {
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if (use_sound) Mix_PlayChannel (-1, sounds[SND_TRUCK_REVERSE], 0);
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}
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if (animacion < 52) {
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/* Presentar el texto del camión descargado */
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rect.w = texts[TEXT_UNLOADED]->w;
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@ -2425,7 +2460,7 @@ void setup (void) {
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colliders_hazard_fish[9] = collider_new_block (11, 18);
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if (use_sound) {
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/*for (g = 0; g < NUM_SOUNDS; g++) {
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for (g = 0; g < NUM_SOUNDS; g++) {
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sprintf (buffer_file, "%s%s", systemdata_path, sound_names[g]);
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sounds[g] = Mix_LoadWAV (buffer_file);
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@ -2439,7 +2474,7 @@ void setup (void) {
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exit (1);
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}
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Mix_VolumeChunk (sounds[g], MIX_MAX_VOLUME / 2);
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}*/
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}
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/* Cargar la música */
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//sprintf (buffer_file, "%s%s", systemdata_path, MUS_CARNIE);
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