Agrego la colisión del pingüino contra las bolsas de café.
parent
4149eb480b
commit
59fb8204af
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@ -10,7 +10,8 @@ nobase_dist_collidergamedata_DATA = \
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penguin_7.col \
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penguin_8.col \
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penguin_9.col \
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penguin_10.col
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penguin_10.col \
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bag_3.col
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noinst_PROGRAMS = penguin-generator collider-generator
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penguin_generator_SOURCES = generate-penguins.c \
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@ -54,3 +55,4 @@ colliders: collider-generator penguin-generator
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$(COLLIDER_GENERATOR) penguin_10.png penguin_10.col
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rm penguin_1.png penguin_2.png penguin_3.png penguin_4.png penguin_5.png penguin_6.png penguin_7.png penguin_8.png penguin_9.png penguin_10.png
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$(COLLIDER_GENERATOR) $(top_srcdir)/data/images/bag_3.png bag_3.col
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Binary file not shown.
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@ -6,6 +6,8 @@ bin_PROGRAMS = bean-counters-classic
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bean_counters_classic_SOURCES = beans.c \
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gfx_blit_func.c gfx_blit_func.h \
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path.c path.h \
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collider.c collider.h \
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sdl2_rect.c sdl2_rect.h \
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gettext.h
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if MACOSX
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110
src/beans.c
110
src/beans.c
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@ -42,6 +42,7 @@
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#include "path.h"
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#include "gfx_blit_func.h"
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#include "collider.h"
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#define FPS (1000/24)
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#define RANDOM(x) ((int) (x ## .0 * rand () / (RAND_MAX + 1.0)))
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@ -228,6 +229,38 @@ enum {
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NUM_PENGUIN_FRAMES
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};
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enum {
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COLLIDER_BAG_3,
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COLLIDER_PENGUIN_1,
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COLLIDER_PENGUIN_2,
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COLLIDER_PENGUIN_3,
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COLLIDER_PENGUIN_4,
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COLLIDER_PENGUIN_5,
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COLLIDER_PENGUIN_6,
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COLLIDER_PENGUIN_7,
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COLLIDER_PENGUIN_8,
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COLLIDER_PENGUIN_9,
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COLLIDER_PENGUIN_10,
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NUM_COLLIDERS
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};
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const char *collider_names[NUM_COLLIDERS] = {
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"collider/bag_3.col",
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"collider/penguin_1.col",
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"collider/penguin_2.col",
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"collider/penguin_3.col",
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"collider/penguin_4.col",
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"collider/penguin_5.col",
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"collider/penguin_6.col",
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"collider/penguin_7.col",
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"collider/penguin_8.col",
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"collider/penguin_9.col",
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"collider/penguin_10.col"
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};
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const SDL_Color penguin_colors[18] = {
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{0, 51, 102},
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{51, 51, 51},
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@ -262,24 +295,24 @@ const int bag_0_points[31][3] = {
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{1, 479, 27},
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{1, 465, 27},
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{1, 456, 28},
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{2, 427, 43},
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{2, 413, 46},
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{2, 400, 49},
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{2, 387, 51},
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{2, 371, 59},
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{2, 355, 66},
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{2, 338, 73},
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{2, 322, 88},
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{2, 305, 102},
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{2, 288, 117},
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{2, 274, 139},
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{2, 259, 161},
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{2, 245, 183},
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{2, 234, 211},
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{2, 223, 239},
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{2, 212, 268},
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{2, 204, 300},
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{2, 196, 333},
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{2, 427, 86},
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{2, 413, 89},
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{2, 401, 93},
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{2, 388, 97},
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{2, 371, 103},
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{2, 355, 110},
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{2, 340, 119},
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{2, 322, 131},
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{2, 305, 146},
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{2, 290, 161},
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{2, 273, 181},
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{2, 259, 203},
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{2, 246, 226},
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{2, 233, 254},
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{2, 223, 282},
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{2, 214, 311},
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{2, 205, 343},
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{2, 196, 375},
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{3, 165, 408}
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};
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@ -390,6 +423,7 @@ SDL_Surface * screen;
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SDL_Surface * images[NUM_IMAGES];
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SDL_Surface * penguin_images[NUM_PENGUIN_FRAMES];
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int use_sound;
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Collider *colliders[NUM_COLLIDERS];
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int color_penguin = 0;
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@ -535,7 +569,7 @@ int game_loop (void) {
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int bags = 0;
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int penguin_frame = 0;
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int i, j;
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int i, j, k;
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int level, activator;
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int bag_activity = 15;
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@ -619,6 +653,12 @@ int game_loop (void) {
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}
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}
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if (bags >= 0 && bags <= 6) {
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k = COLLIDER_PENGUIN_1 + bags;
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} else {
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k = COLLIDER_PENGUIN_7;
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}
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/* Procesar las bolsas */
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thisbag = first_bag;
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while (thisbag != NULL) {
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@ -628,7 +668,23 @@ int game_loop (void) {
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j = thisbag->frame - thisbag->throw_length;
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if (j < 0) {
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/* Calcular aquí la colisión contra el pingüino */
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i = collider_hittest (colliders[COLLIDER_BAG_3], thisbag->bag_points[thisbag->frame][1], thisbag->bag_points[thisbag->frame][2], colliders[k], penguinx - 120, 251);
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if (i == SDL_TRUE) {
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bags++;
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k = COLLIDER_PENGUIN_1 + bags;
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/* Reproducir el sonido de "Agarrar bolsa" */
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/* Sumar score = score + (nivel * 2); */
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airbone--;
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delete_bag (thisbag);
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thisbag = nextbag;
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continue;
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}
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}
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if (j == 0) {
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/* Eliminar del airbone */
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@ -736,6 +792,7 @@ void setup (void) {
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int g;
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char buffer_file[8192];
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char *systemdata_path = get_systemdata_path ();
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Collider *c;
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/* Inicializar el Video SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@ -807,6 +864,21 @@ void setup (void) {
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setup_and_color_penguin ();
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/* Cargar los colliders de los pingüinos */
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for (g = 0; g < NUM_COLLIDERS; g++) {
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sprintf (buffer_file, "%s%s", systemdata_path, collider_names[g]);
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c = collider_new_from_file (buffer_file);
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if (c == NULL) {
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fprintf (stderr,
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_("Failed to load data file:\n"
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"%s\n"), buffer_file);
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SDL_Quit ();
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exit (1);
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}
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colliders[g] = c;
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}
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if (use_sound) {
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/*for (g = 0; g < NUM_SOUNDS; g++) {
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sprintf (buffer_file, "%s%s", systemdata_path, sound_names[g]);
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@ -0,0 +1,192 @@
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/*
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* collider.c
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* This file is part of Bean Counters Classic
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*
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* Copyright (C) 2018 - Félix Arreola Rodríguez
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*
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* Bean Counters Classic is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Bean Counters Classic is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bean Counters Classic; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include <SDL.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include "collider.h"
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#include "sdl2_rect.h"
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struct _Collider {
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Uint32 offset_x, offset_y;
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Uint32 size_w, size_h;
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Uint32 pitch;
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Uint32 *pixels;
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};
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Uint32 collider_extract_block (Collider *c, int y, int x, int size) {
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int bit_pos;
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int align;
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Uint32 res;
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bit_pos = c->pitch * y + (x / 32);
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align = 32 - (x % 32);
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if (align == 32) {
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res = c->pixels[bit_pos];
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} else {
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res = c->pixels[bit_pos] << (32 - align);
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res = res | (c->pixels[bit_pos + 1] >> align);
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}
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if (size < 32) {
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/* Quitar los bits sobrantes */
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res = res ^ (res & ((1 << (32 - size)) - 1));
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}
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return res;
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}
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Collider * collider_new_from_file (const char *filename) {
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int fd;
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Collider *new;
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Uint32 temp;
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Uint32 four_int[4];
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int res, g, h;
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int map_size;
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fd = open (filename, O_RDONLY);
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if (fd < 0) {
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return NULL;
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}
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new = (Collider *) malloc (sizeof (Collider));
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if (new == NULL) goto bad_load;
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/* Empezar a leer los bytes iniciales para saber cuánto reservar en pixeles */
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res = read (fd, &temp, sizeof (temp));
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if (res < 0) goto bad_load_and_free;
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/* Versión incorrecta */
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if (temp != 1) goto bad_load_and_free;
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/* Consumir el byte extra de alineación de bytes */
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res = read (fd, &temp, sizeof (temp));
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if (res < 0) goto bad_load_and_free;
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res = read (fd, four_int, 4 * sizeof (Uint32));
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if (res < 4 * sizeof (Uint32)) goto bad_load_and_free;
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new->offset_x = four_int[0];
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new->offset_y = four_int[1];
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new->size_w = four_int[2];
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new->size_h = four_int[3];
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if (new->size_w % 32 != 0) {
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new->pitch = (new->size_w / 32) + 2;
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} else {
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new->pitch = (new->size_w / 32) + 1;
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}
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map_size = new->pitch * new->size_h;
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new->pixels = (Uint32 *) malloc (sizeof (Uint32) * map_size);
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if (new->pixels == NULL) goto bad_load_and_free;
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memset (new->pixels, 0, sizeof (Uint32) * map_size);
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for (h = 0; h < new->size_h; h++) {
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for (g = 0; g < new->pitch; g++) {
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res = read (fd, &temp, sizeof (Uint32));
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if (res < 0) goto bad_load_and_free_pixels;
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new->pixels[(h * new->pitch) + g] = temp;
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}
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}
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close (fd);
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return new;
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bad_load_and_free_pixels:
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free (new->pixels);
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bad_load_and_free:
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free (new);
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bad_load:
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close (fd);
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return NULL;
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}
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int collider_hittest (Collider *a, int x1, int y1, Collider *b, int x2, int y2) {
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SDL_Rect rect_left, rect_right, result;
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int first = SDL_FALSE;
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int g, h;
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int s, x;
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int offset_a_x, offset_a_y;
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int offset_b_x, offset_b_y;
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rect_left.x = x1 + a->offset_x; // Sumar los offsets del collider
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rect_left.y = y1 + a->offset_y;
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rect_left.w = a->size_w;
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rect_left.h = a->size_h;
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rect_right.x = x2 + b->offset_x;
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rect_right.y = y2 + b->offset_y;
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rect_right.w = b->size_w;
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rect_right.h = b->size_h;
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first = SDL_IntersectRect (&rect_left, &rect_right, &result);
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if (first == SDL_FALSE) {
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/* Ni siquiera cercas */
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//printf ("Ni siquiera cercas de colision\n");
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return 0;
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}
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offset_a_y = result.y - rect_left.y;
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offset_a_x = result.x - rect_left.x;
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offset_b_y = result.y - rect_right.y;
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offset_b_x = result.x - rect_right.x;
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Uint32 block_a, block_b;
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for (h = result.h; h >= 0; h++) {
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s = result.w;
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x = 0;
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while (s > 0) {
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block_a = collider_extract_block (a, h + offset_a_y, x + offset_a_x, s);
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block_b = collider_extract_block (b, h + offset_b_y, x + offset_b_x, s);
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block_a = block_a & block_b;
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if (block_a != 0) {
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return 1;
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}
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x = x + 32;
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s = s - 32;
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}
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}
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return 0;
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}
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@ -0,0 +1,31 @@
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/*
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* collider.h
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* This file is part of Bean Counters Classic
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*
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* Copyright (C) 2018 - Félix Arreola Rodríguez
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*
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* Bean Counters Classic is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
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* (at your option) any later version.
|
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*
|
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* Bean Counters Classic is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Bean Counters Classic; if not, write to the Free Software
|
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* Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#ifndef __COLLIDER_H__
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#define __COLLIDER_H__
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typedef struct _Collider Collider;
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Collider * collider_new_from_file (const char *filename);
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int collider_hittest (Collider *a, int x1, int y1, Collider *b, int x2, int y2);
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#endif
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@ -0,0 +1,188 @@
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/*
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* sdl2_rect.c
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* This file is part of Find Four
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*
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* Copyright (C) 2017 - Félix Arreola Rodríguez
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*
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* Find Four is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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*
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* Find Four is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Find Four; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor,
|
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* Boston, MA 02110-1301 USA
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*/
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#include <SDL.h>
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#include "sdl2_rect.h"
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/* Funciones */
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int SDL_RectEmpty(const SDL_Rect *r) {
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return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
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}
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int SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) {
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int Amin, Amax, Bmin, Bmax;
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if (!A) {
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return SDL_FALSE;
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}
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if (!B) {
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return SDL_FALSE;
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}
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/* Special cases for empty rects */
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if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
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return SDL_FALSE;
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}
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin)
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Amin = Bmin;
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if (Bmax < Amax)
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Amax = Bmax;
|
||||
if (Amax <= Amin)
|
||||
return SDL_FALSE;
|
||||
|
||||
/* Vertical intersection */
|
||||
Amin = A->y;
|
||||
Amax = Amin + A->h;
|
||||
Bmin = B->y;
|
||||
Bmax = Bmin + B->h;
|
||||
if (Bmin > Amin)
|
||||
Amin = Bmin;
|
||||
if (Bmax < Amax)
|
||||
Amax = Bmax;
|
||||
if (Amax <= Amin)
|
||||
return SDL_FALSE;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
int SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) {
|
||||
int Amin, Amax, Bmin, Bmax;
|
||||
|
||||
if (!A) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (!B) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (!result) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Special cases for empty rects */
|
||||
if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
|
||||
result->w = 0;
|
||||
result->h = 0;
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Horizontal intersection */
|
||||
Amin = A->x;
|
||||
Amax = Amin + A->w;
|
||||
Bmin = B->x;
|
||||
Bmax = Bmin + B->w;
|
||||
if (Bmin > Amin)
|
||||
Amin = Bmin;
|
||||
result->x = Amin;
|
||||
if (Bmax < Amax)
|
||||
Amax = Bmax;
|
||||
if (Amax - Amin < 0) {
|
||||
result->w = 0;
|
||||
} else {
|
||||
result->w = Amax - Amin;
|
||||
}
|
||||
|
||||
/* Vertical intersection */
|
||||
Amin = A->y;
|
||||
Amax = Amin + A->h;
|
||||
Bmin = B->y;
|
||||
Bmax = Bmin + B->h;
|
||||
if (Bmin > Amin)
|
||||
Amin = Bmin;
|
||||
result->y = Amin;
|
||||
if (Bmax < Amax)
|
||||
Amax = Bmax;
|
||||
if (Amax - Amin < 0) {
|
||||
result->h = 0;
|
||||
} else {
|
||||
result->h = Amax - Amin;
|
||||
}
|
||||
|
||||
return !SDL_RectEmpty(result);
|
||||
}
|
||||
|
||||
void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) {
|
||||
int Amin, Amax, Bmin, Bmax;
|
||||
|
||||
if (!A) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!B) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!result) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Special cases for empty Rects */
|
||||
if (SDL_RectEmpty(A)) {
|
||||
if (SDL_RectEmpty(B)) {
|
||||
/* A and B empty */
|
||||
return;
|
||||
} else {
|
||||
/* A empty, B not empty */
|
||||
*result = *B;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (SDL_RectEmpty(B)) {
|
||||
/* A not empty, B empty */
|
||||
*result = *A;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Horizontal union */
|
||||
Amin = A->x;
|
||||
Amax = Amin + A->w;
|
||||
Bmin = B->x;
|
||||
Bmax = Bmin + B->w;
|
||||
if (Bmin < Amin)
|
||||
Amin = Bmin;
|
||||
result->x = Amin;
|
||||
if (Bmax > Amax)
|
||||
Amax = Bmax;
|
||||
result->w = Amax - Amin;
|
||||
|
||||
/* Vertical union */
|
||||
Amin = A->y;
|
||||
Amax = Amin + A->h;
|
||||
Bmin = B->y;
|
||||
Bmax = Bmin + B->h;
|
||||
if (Bmin < Amin)
|
||||
Amin = Bmin;
|
||||
result->y = Amin;
|
||||
if (Bmax > Amax)
|
||||
Amax = Bmax;
|
||||
result->h = Amax - Amin;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* sdl2_rect.h
|
||||
* This file is part of Find Four
|
||||
*
|
||||
* Copyright (C) 2017 - Félix Arreola Rodríguez
|
||||
*
|
||||
* Find Four is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Find Four is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Find Four; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef __SDL2_RECT_H__
|
||||
#define __SDL2_RECT_H__
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#ifndef SDL_FALSE
|
||||
#define SDL_FALSE 0
|
||||
#endif
|
||||
|
||||
#ifndef SDL_TRUE
|
||||
#define SDL_TRUE -1
|
||||
#endif
|
||||
|
||||
int SDL_RectEmpty(const SDL_Rect *r);
|
||||
int SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
|
||||
int SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result);
|
||||
void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result);
|
||||
|
||||
#endif /* __SDL2_RECT_H__ */
|
Loading…
Reference in New Issue