BeanCountersClassic/src/cp-button.c

105 lines
2.7 KiB
C

/*
* cp-button.c
* This file is part of Thin Ice
*
* Copyright (C) 2013 - Felix Arreola Rodriguez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
int *cp_button_frames;
int *cp_button_refresh;
int cp_old_map, cp_last_button;
void cp_registrar_botones (int n) {
cp_button_frames = malloc (sizeof (int) * n);
cp_button_refresh = malloc (sizeof (int) * n);
memset (cp_button_refresh, 0, n * sizeof (int));
}
void cp_registrar_boton (int n, int frame) {
cp_button_frames[n] = frame;
}
void cp_button_start (void) {
cp_old_map = cp_last_button = 0;
}
void cp_button_motion (int map) {
/* Motor de botones */
if (cp_old_map == 0 && map != 0) {
if (cp_last_button == 0) {
cp_button_frames [map]++;
} else if (cp_last_button == map) {
cp_button_frames [map]++;
}
cp_button_refresh [map] = 1;
} else if (cp_old_map != 0 && map == 0) {
if (cp_last_button == 0) {
cp_button_frames [cp_old_map]--;
cp_button_refresh [cp_old_map] = 1;
} else if (cp_last_button == cp_old_map) {
cp_button_frames [cp_last_button]--;
cp_button_refresh [cp_last_button] = 1;
}
} else if (cp_old_map != map) {
if (cp_last_button == 0) {
cp_button_frames [map]++;
cp_button_refresh [map] = 1;
if (cp_old_map != 0) {
cp_button_frames [cp_old_map]--;
cp_button_refresh [cp_old_map] = 1;
}
} else if (cp_last_button == cp_old_map) {
cp_button_frames [cp_old_map]--;
cp_button_refresh [cp_old_map] = 1;
} else if (cp_last_button == map) {
cp_button_frames [map]++;
cp_button_refresh [map] = 1;
}
}
cp_old_map = map;
}
void cp_button_down (int map) {
cp_last_button = map;
if (cp_last_button != 0) {
cp_button_frames [cp_last_button]++;
cp_button_refresh [cp_last_button] = 1;
}
}
int cp_button_up (int map) {
if (cp_last_button != 0) {
cp_button_frames [cp_last_button]--;
cp_button_refresh [cp_last_button] = 1;
if (map == cp_last_button) {
/* Switch del boton */
cp_last_button = 0;
return map;
} else if (map != 0) {
cp_button_frames [map]++;
cp_button_refresh [map] = 1;
}
cp_last_button = 0;
}
return 0;
}