401 lines
14 KiB
C
401 lines
14 KiB
C
/*
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* beans.c
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* This file is part of Bean Counters Classic
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*
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* Copyright (C) 2018 - Félix Arreola Rodríguez
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*
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* Bean Counters Classic is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Bean Counters Classic is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bean Counters Classic; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <sys/types.h>
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#include <unistd.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gfx_blit_func.h"
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#include "savepng.h"
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#define RANDOM(x) ((int) (x ## .0 * rand () / (RAND_MAX + 1.0)))
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define RMASK 0xff000000
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#define GMASK 0x00ff0000
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#define BMASK 0x0000ff00
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#define AMASK 0x000000ff
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#else
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#define RMASK 0x000000ff
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#define GMASK 0x0000ff00
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#define BMASK 0x00ff0000
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#define AMASK 0xff000000
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#endif
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/* Imágenes de los pingüinos */
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enum {
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IMG_PENGUIN_1_BACK,
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IMG_PENGUIN_1_COLOR,
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IMG_PENGUIN_1_FRONT,
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IMG_PENGUIN_2_BACK,
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IMG_PENGUIN_2_COLOR,
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IMG_PENGUIN_2_FRONT,
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IMG_PENGUIN_3_BACK,
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IMG_PENGUIN_3_COLOR,
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IMG_PENGUIN_3_FRONT,
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IMG_PENGUIN_4_BACK,
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IMG_PENGUIN_4_COLOR,
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IMG_PENGUIN_4_FRONT,
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IMG_PENGUIN_5_BACK,
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IMG_PENGUIN_5_COLOR,
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IMG_PENGUIN_5_1_FRONT,
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IMG_PENGUIN_5_2_FRONT,
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IMG_PENGUIN_5_3_FRONT,
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IMG_PENGUIN_6_1_BACK,
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IMG_PENGUIN_6_2_BACK,
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IMG_PENGUIN_6_1_COLOR,
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IMG_PENGUIN_6_2_COLOR,
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IMG_PENGUIN_6_1_FRONT,
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IMG_PENGUIN_6_2_FRONT,
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IMG_PENGUIN_6_3_FRONT,
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IMG_PENGUIN_6_4_FRONT,
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IMG_PENGUIN_6_5_FRONT,
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IMG_PENGUIN_6_6_FRONT,
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IMG_PENGUIN_7_BACK,
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IMG_PENGUIN_7_COLOR,
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IMG_PENGUIN_7_FRONT,
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IMG_PENGUIN_8_BACK,
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IMG_PENGUIN_8_COLOR,
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IMG_PENGUIN_8_1_FRONT,
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IMG_PENGUIN_8_2_FRONT,
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IMG_PENGUIN_8_3_FRONT,
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NUM_PENGUIN_IMGS
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};
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const char *penguin_images_names[NUM_PENGUIN_IMGS] = {
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"images/penguin_1_back.png",
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"images/penguin_1_color.png",
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"images/penguin_1_front.png",
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"images/penguin_2_back.png",
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"images/penguin_2_color.png",
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"images/penguin_2_front.png",
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"images/penguin_3_back.png",
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"images/penguin_3_color.png",
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"images/penguin_3_front.png",
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"images/penguin_4_back.png",
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"images/penguin_4_color.png",
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"images/penguin_4_front.png",
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"images/penguin_5_back.png",
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"images/penguin_5_color.png",
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"images/penguin_5_1_front.png",
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"images/penguin_5_2_front.png",
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"images/penguin_5_3_front.png",
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"images/penguin_6_1_back.png",
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"images/penguin_6_2_back.png",
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"images/penguin_6_1_color.png",
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"images/penguin_6_2_color.png",
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"images/penguin_6_1_front.png",
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"images/penguin_6_2_front.png",
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"images/penguin_6_3_front.png",
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"images/penguin_6_4_front.png",
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"images/penguin_6_5_front.png",
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"images/penguin_6_6_front.png",
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"images/penguin_7_back.png",
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"images/penguin_7_color.png",
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"images/penguin_7_front.png",
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"images/penguin_8_back.png",
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"images/penguin_8_color.png",
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"images/penguin_8_1_front.png",
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"images/penguin_8_2_front.png",
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"images/penguin_8_3_front.png"
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};
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enum {
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PENGUIN_FRAME_1,
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PENGUIN_FRAME_2,
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PENGUIN_FRAME_3,
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PENGUIN_FRAME_4,
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PENGUIN_FRAME_5_1,
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PENGUIN_FRAME_5_2,
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PENGUIN_FRAME_5_3,
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PENGUIN_FRAME_6_1,
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PENGUIN_FRAME_6_2,
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PENGUIN_FRAME_6_3,
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PENGUIN_FRAME_6_4,
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PENGUIN_FRAME_6_5,
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PENGUIN_FRAME_6_6,
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PENGUIN_FRAME_7,
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PENGUIN_FRAME_8,
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PENGUIN_FRAME_9,
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PENGUIN_FRAME_10,
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NUM_PENGUIN_FRAMES
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};
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const SDL_Color penguin_colors[18] = {
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{0, 51, 102},
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{51, 51, 51},
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{206, 0, 0},
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{255, 204, 0},
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{0, 153, 0},
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{153, 102, 0},
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{255, 49, 156},
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{99, 0, 156},
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{0, 156, 204},
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{255, 102, 0},
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{0, 102, 0},
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{255, 99, 99},
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{139, 227, 3},
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{28, 150, 163},
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{240, 240, 216},
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{174, 159, 200},
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{128, 33, 75},
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{46, 71, 170}
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};
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void setup_and_color_penguin (void);
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SDL_Surface * penguin_images[NUM_PENGUIN_FRAMES];
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int color_penguin = 0;
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int main (int argc, char *argv[]) {
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int g;
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/* Inicializar el Video SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf (stderr,
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"Error: Can't initialize the video subsystem\n"
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"The error returned by SDL is:\n"
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"%s\n", SDL_GetError());
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exit (1);
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}
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/* Generador de números aleatorios */
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srand ((unsigned int) getpid ());
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/* Colorear y organizar las imágenes de pingüinos */
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color_penguin = RANDOM (18);
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setup_and_color_penguin ();
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char buffer_file [8192];
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for (g = 0; g <= PENGUIN_FRAME_4; g++) {
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sprintf (buffer_file, "%s/penguin_%i.png", BUILD_DIR, g + 1);
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SDL_SavePNG (penguin_images[g], buffer_file);
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}
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/* El pingüino 5 se arma de 3 frames */
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_5_2], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_5_3], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
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sprintf (buffer_file, "%s/penguin_5.png", BUILD_DIR);
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SDL_SavePNG (penguin_images[PENGUIN_FRAME_5_1], buffer_file);
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/* El pingüino 6 se arma de 6 frames */
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_2], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_3], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_4], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_5], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
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SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_6], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
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sprintf (buffer_file, "%s/penguin_6.png", BUILD_DIR);
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SDL_SavePNG (penguin_images[PENGUIN_FRAME_6_1], buffer_file);
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sprintf (buffer_file, "%s/penguin_7.png", BUILD_DIR);
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SDL_SavePNG (penguin_images[PENGUIN_FRAME_7], buffer_file);
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sprintf (buffer_file, "%s/penguin_8.png", BUILD_DIR);
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SDL_SavePNG (penguin_images[PENGUIN_FRAME_8], buffer_file);
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sprintf (buffer_file, "%s/penguin_9.png", BUILD_DIR);
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SDL_SavePNG (penguin_images[PENGUIN_FRAME_9], buffer_file);
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sprintf (buffer_file, "%s/penguin_10.png", BUILD_DIR);
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SDL_SavePNG (penguin_images[PENGUIN_FRAME_10], buffer_file);
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return 0;
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}
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void setup_and_color_penguin (void) {
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int g;
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SDL_Surface * image, *color_surface;
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SDL_Surface *temp_penguins[NUM_PENGUIN_IMGS];
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char buffer_file[8192];
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char *systemdata_path = DATA_DIR;
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for (g = 0; g < NUM_PENGUIN_IMGS; g++) {
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sprintf (buffer_file, "%s/%s", systemdata_path, penguin_images_names[g]);
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image = IMG_Load (buffer_file);
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if (image == NULL) {
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fprintf (stderr,
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"Failed to load data file:\n"
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"%s\n"
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"The error returned by SDL is:\n"
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"%s\n", buffer_file, SDL_GetError());
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SDL_Quit ();
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exit (1);
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}
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temp_penguins[g] = image;
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/* TODO: Mostrar la carga de porcentaje */
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}
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color_surface = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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SDL_FillRect (color_surface, NULL, SDL_MapRGB (color_surface->format, penguin_colors[color_penguin].r, penguin_colors[color_penguin].g, penguin_colors[color_penguin].b));
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for (g = 0; g < 4; g++) {
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penguin_images[PENGUIN_FRAME_1 + g] = temp_penguins[IMG_PENGUIN_1_BACK + (g * 3)];
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/* Colorear el pingüino */
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)], NULL);
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/* Copiar el color sobre el fondo */
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)], NULL, penguin_images[PENGUIN_FRAME_1 + g], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)]);
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temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)] = NULL;
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/* Copiar el frente */
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)], NULL, penguin_images[PENGUIN_FRAME_1 + g], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)]);
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temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)] = NULL;
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}
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/* Duplicar el fondo del frame 5 */
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penguin_images[PENGUIN_FRAME_5_1] = temp_penguins[IMG_PENGUIN_5_BACK];
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penguin_images[PENGUIN_FRAME_5_2] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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penguin_images[PENGUIN_FRAME_5_3] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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SDL_SetAlpha (penguin_images[PENGUIN_FRAME_5_1], 0, 0);
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SDL_BlitSurface (penguin_images[PENGUIN_FRAME_5_1], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
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SDL_BlitSurface (penguin_images[PENGUIN_FRAME_5_1], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
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SDL_SetAlpha (penguin_images[PENGUIN_FRAME_5_1], SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
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/* Colorear el pingüino */
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_5_COLOR], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_COLOR]);
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temp_penguins[IMG_PENGUIN_5_COLOR] = NULL;
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_1_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_2_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_3_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_1_FRONT]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_2_FRONT]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_3_FRONT]);
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temp_penguins[IMG_PENGUIN_5_1_FRONT] = temp_penguins[IMG_PENGUIN_5_2_FRONT] = temp_penguins[IMG_PENGUIN_5_3_FRONT] = NULL;
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/* Vamos por el frame 6 */
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SDL_SetAlpha (temp_penguins[IMG_PENGUIN_6_1_BACK], 0, 0);
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SDL_SetAlpha (temp_penguins[IMG_PENGUIN_6_2_BACK], 0, 0);
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_6_1_COLOR], NULL);
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_6_2_COLOR], NULL);
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/* 6 frames de animación del frame 6 */
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for (g = 0; g < 6; g++) {
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penguin_images[PENGUIN_FRAME_6_1 + g] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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/* Clonar el fondo */
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SDL_BlitSurface (temp_penguins[IMG_PENGUIN_6_1_BACK + (g % 2)], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_6_1_COLOR + (g % 2)], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_6_1_FRONT + g], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_FRONT + g]);
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temp_penguins[IMG_PENGUIN_6_1_FRONT + g] = NULL;
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}
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_BACK]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_2_BACK]);
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temp_penguins[IMG_PENGUIN_6_1_BACK] = temp_penguins[IMG_PENGUIN_6_2_BACK] = NULL;
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_COLOR]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_2_COLOR]);
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temp_penguins[IMG_PENGUIN_6_1_COLOR] = temp_penguins[IMG_PENGUIN_6_2_COLOR] = NULL;
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/* Armar el frame 7 */
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penguin_images[PENGUIN_FRAME_7] = temp_penguins[IMG_PENGUIN_7_BACK];
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/* Colorear el pingüino */
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_7_COLOR], NULL);
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/* Copiar el color sobre el fondo */
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_7_COLOR], NULL, penguin_images[PENGUIN_FRAME_7], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_7_COLOR]);
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temp_penguins[IMG_PENGUIN_7_COLOR] = NULL;
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/* Copiar el frente */
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_7_FRONT], NULL, penguin_images[PENGUIN_FRAME_7], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_7_FRONT]);
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temp_penguins[IMG_PENGUIN_7_FRONT] = NULL;
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/* Generar los otros 3 estados */
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penguin_images[PENGUIN_FRAME_8] = temp_penguins[IMG_PENGUIN_8_BACK];
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penguin_images[PENGUIN_FRAME_9] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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penguin_images[PENGUIN_FRAME_10] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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SDL_SetAlpha (penguin_images[PENGUIN_FRAME_8], 0, 0);
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SDL_BlitSurface (penguin_images[PENGUIN_FRAME_8], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
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SDL_BlitSurface (penguin_images[PENGUIN_FRAME_8], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
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SDL_SetAlpha (penguin_images[PENGUIN_FRAME_8], SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
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/* Colorear el pingüino */
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_8_COLOR], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_8], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_COLOR]);
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temp_penguins[IMG_PENGUIN_8_COLOR] = NULL;
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_1_FRONT], NULL, penguin_images[PENGUIN_FRAME_8], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_2_FRONT], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_3_FRONT], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_1_FRONT]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_2_FRONT]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_3_FRONT]);
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temp_penguins[IMG_PENGUIN_8_1_FRONT] = temp_penguins[IMG_PENGUIN_8_2_FRONT] = temp_penguins[IMG_PENGUIN_8_3_FRONT] = NULL;
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}
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