BeanCountersClassic/data/collider/generate-penguins.c

401 lines
14 KiB
C

/*
* beans.c
* This file is part of Bean Counters Classic
*
* Copyright (C) 2018 - Félix Arreola Rodríguez
*
* Bean Counters Classic is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Bean Counters Classic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bean Counters Classic; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <stdio.h>
#include <SDL.h>
#include <SDL_image.h>
#include <sys/types.h>
#include <unistd.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gfx_blit_func.h"
#include "savepng.h"
#define RANDOM(x) ((int) (x ## .0 * rand () / (RAND_MAX + 1.0)))
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define RMASK 0xff000000
#define GMASK 0x00ff0000
#define BMASK 0x0000ff00
#define AMASK 0x000000ff
#else
#define RMASK 0x000000ff
#define GMASK 0x0000ff00
#define BMASK 0x00ff0000
#define AMASK 0xff000000
#endif
/* Imágenes de los pingüinos */
enum {
IMG_PENGUIN_1_BACK,
IMG_PENGUIN_1_COLOR,
IMG_PENGUIN_1_FRONT,
IMG_PENGUIN_2_BACK,
IMG_PENGUIN_2_COLOR,
IMG_PENGUIN_2_FRONT,
IMG_PENGUIN_3_BACK,
IMG_PENGUIN_3_COLOR,
IMG_PENGUIN_3_FRONT,
IMG_PENGUIN_4_BACK,
IMG_PENGUIN_4_COLOR,
IMG_PENGUIN_4_FRONT,
IMG_PENGUIN_5_BACK,
IMG_PENGUIN_5_COLOR,
IMG_PENGUIN_5_1_FRONT,
IMG_PENGUIN_5_2_FRONT,
IMG_PENGUIN_5_3_FRONT,
IMG_PENGUIN_6_1_BACK,
IMG_PENGUIN_6_2_BACK,
IMG_PENGUIN_6_1_COLOR,
IMG_PENGUIN_6_2_COLOR,
IMG_PENGUIN_6_1_FRONT,
IMG_PENGUIN_6_2_FRONT,
IMG_PENGUIN_6_3_FRONT,
IMG_PENGUIN_6_4_FRONT,
IMG_PENGUIN_6_5_FRONT,
IMG_PENGUIN_6_6_FRONT,
IMG_PENGUIN_7_BACK,
IMG_PENGUIN_7_COLOR,
IMG_PENGUIN_7_FRONT,
IMG_PENGUIN_8_BACK,
IMG_PENGUIN_8_COLOR,
IMG_PENGUIN_8_1_FRONT,
IMG_PENGUIN_8_2_FRONT,
IMG_PENGUIN_8_3_FRONT,
NUM_PENGUIN_IMGS
};
const char *penguin_images_names[NUM_PENGUIN_IMGS] = {
"images/penguin_1_back.png",
"images/penguin_1_color.png",
"images/penguin_1_front.png",
"images/penguin_2_back.png",
"images/penguin_2_color.png",
"images/penguin_2_front.png",
"images/penguin_3_back.png",
"images/penguin_3_color.png",
"images/penguin_3_front.png",
"images/penguin_4_back.png",
"images/penguin_4_color.png",
"images/penguin_4_front.png",
"images/penguin_5_back.png",
"images/penguin_5_color.png",
"images/penguin_5_1_front.png",
"images/penguin_5_2_front.png",
"images/penguin_5_3_front.png",
"images/penguin_6_1_back.png",
"images/penguin_6_2_back.png",
"images/penguin_6_1_color.png",
"images/penguin_6_2_color.png",
"images/penguin_6_1_front.png",
"images/penguin_6_2_front.png",
"images/penguin_6_3_front.png",
"images/penguin_6_4_front.png",
"images/penguin_6_5_front.png",
"images/penguin_6_6_front.png",
"images/penguin_7_back.png",
"images/penguin_7_color.png",
"images/penguin_7_front.png",
"images/penguin_8_back.png",
"images/penguin_8_color.png",
"images/penguin_8_1_front.png",
"images/penguin_8_2_front.png",
"images/penguin_8_3_front.png"
};
enum {
PENGUIN_FRAME_1,
PENGUIN_FRAME_2,
PENGUIN_FRAME_3,
PENGUIN_FRAME_4,
PENGUIN_FRAME_5_1,
PENGUIN_FRAME_5_2,
PENGUIN_FRAME_5_3,
PENGUIN_FRAME_6_1,
PENGUIN_FRAME_6_2,
PENGUIN_FRAME_6_3,
PENGUIN_FRAME_6_4,
PENGUIN_FRAME_6_5,
PENGUIN_FRAME_6_6,
PENGUIN_FRAME_7,
PENGUIN_FRAME_8,
PENGUIN_FRAME_9,
PENGUIN_FRAME_10,
NUM_PENGUIN_FRAMES
};
const SDL_Color penguin_colors[18] = {
{0, 51, 102},
{51, 51, 51},
{206, 0, 0},
{255, 204, 0},
{0, 153, 0},
{153, 102, 0},
{255, 49, 156},
{99, 0, 156},
{0, 156, 204},
{255, 102, 0},
{0, 102, 0},
{255, 99, 99},
{139, 227, 3},
{28, 150, 163},
{240, 240, 216},
{174, 159, 200},
{128, 33, 75},
{46, 71, 170}
};
void setup_and_color_penguin (void);
SDL_Surface * penguin_images[NUM_PENGUIN_FRAMES];
int color_penguin = 0;
int main (int argc, char *argv[]) {
int g;
/* Inicializar el Video SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf (stderr,
"Error: Can't initialize the video subsystem\n"
"The error returned by SDL is:\n"
"%s\n", SDL_GetError());
exit (1);
}
/* Generador de números aleatorios */
srand ((unsigned int) getpid ());
/* Colorear y organizar las imágenes de pingüinos */
color_penguin = RANDOM (18);
setup_and_color_penguin ();
char buffer_file [8192];
for (g = 0; g <= PENGUIN_FRAME_4; g++) {
sprintf (buffer_file, "%s/penguin_%i.png", BUILD_DIR, g + 1);
SDL_SavePNG (penguin_images[g], buffer_file);
}
/* El pingüino 5 se arma de 3 frames */
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_5_2], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_5_3], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
sprintf (buffer_file, "%s/penguin_5.png", BUILD_DIR);
SDL_SavePNG (penguin_images[PENGUIN_FRAME_5_1], buffer_file);
/* El pingüino 6 se arma de 6 frames */
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_2], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_3], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_4], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_5], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
SDL_gfxBlitRGBA (penguin_images[PENGUIN_FRAME_6_6], NULL, penguin_images[PENGUIN_FRAME_6_1], NULL);
sprintf (buffer_file, "%s/penguin_6.png", BUILD_DIR);
SDL_SavePNG (penguin_images[PENGUIN_FRAME_6_1], buffer_file);
sprintf (buffer_file, "%s/penguin_7.png", BUILD_DIR);
SDL_SavePNG (penguin_images[PENGUIN_FRAME_7], buffer_file);
sprintf (buffer_file, "%s/penguin_8.png", BUILD_DIR);
SDL_SavePNG (penguin_images[PENGUIN_FRAME_8], buffer_file);
sprintf (buffer_file, "%s/penguin_9.png", BUILD_DIR);
SDL_SavePNG (penguin_images[PENGUIN_FRAME_9], buffer_file);
sprintf (buffer_file, "%s/penguin_10.png", BUILD_DIR);
SDL_SavePNG (penguin_images[PENGUIN_FRAME_10], buffer_file);
return 0;
}
void setup_and_color_penguin (void) {
int g;
SDL_Surface * image, *color_surface;
SDL_Surface *temp_penguins[NUM_PENGUIN_IMGS];
char buffer_file[8192];
char *systemdata_path = DATA_DIR;
for (g = 0; g < NUM_PENGUIN_IMGS; g++) {
sprintf (buffer_file, "%s/%s", systemdata_path, penguin_images_names[g]);
image = IMG_Load (buffer_file);
if (image == NULL) {
fprintf (stderr,
"Failed to load data file:\n"
"%s\n"
"The error returned by SDL is:\n"
"%s\n", buffer_file, SDL_GetError());
SDL_Quit ();
exit (1);
}
temp_penguins[g] = image;
/* TODO: Mostrar la carga de porcentaje */
}
color_surface = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
SDL_FillRect (color_surface, NULL, SDL_MapRGB (color_surface->format, penguin_colors[color_penguin].r, penguin_colors[color_penguin].g, penguin_colors[color_penguin].b));
for (g = 0; g < 4; g++) {
penguin_images[PENGUIN_FRAME_1 + g] = temp_penguins[IMG_PENGUIN_1_BACK + (g * 3)];
/* Colorear el pingüino */
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)], NULL);
/* Copiar el color sobre el fondo */
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)], NULL, penguin_images[PENGUIN_FRAME_1 + g], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)]);
temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)] = NULL;
/* Copiar el frente */
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)], NULL, penguin_images[PENGUIN_FRAME_1 + g], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)]);
temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)] = NULL;
}
/* Duplicar el fondo del frame 5 */
penguin_images[PENGUIN_FRAME_5_1] = temp_penguins[IMG_PENGUIN_5_BACK];
penguin_images[PENGUIN_FRAME_5_2] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
penguin_images[PENGUIN_FRAME_5_3] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
SDL_SetAlpha (penguin_images[PENGUIN_FRAME_5_1], 0, 0);
SDL_BlitSurface (penguin_images[PENGUIN_FRAME_5_1], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
SDL_BlitSurface (penguin_images[PENGUIN_FRAME_5_1], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
SDL_SetAlpha (penguin_images[PENGUIN_FRAME_5_1], SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
/* Colorear el pingüino */
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_5_COLOR], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_COLOR]);
temp_penguins[IMG_PENGUIN_5_COLOR] = NULL;
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_1_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_2_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_3_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_1_FRONT]);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_2_FRONT]);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_3_FRONT]);
temp_penguins[IMG_PENGUIN_5_1_FRONT] = temp_penguins[IMG_PENGUIN_5_2_FRONT] = temp_penguins[IMG_PENGUIN_5_3_FRONT] = NULL;
/* Vamos por el frame 6 */
SDL_SetAlpha (temp_penguins[IMG_PENGUIN_6_1_BACK], 0, 0);
SDL_SetAlpha (temp_penguins[IMG_PENGUIN_6_2_BACK], 0, 0);
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_6_1_COLOR], NULL);
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_6_2_COLOR], NULL);
/* 6 frames de animación del frame 6 */
for (g = 0; g < 6; g++) {
penguin_images[PENGUIN_FRAME_6_1 + g] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
/* Clonar el fondo */
SDL_BlitSurface (temp_penguins[IMG_PENGUIN_6_1_BACK + (g % 2)], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_6_1_COLOR + (g % 2)], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_6_1_FRONT + g], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_FRONT + g]);
temp_penguins[IMG_PENGUIN_6_1_FRONT + g] = NULL;
}
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_BACK]);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_2_BACK]);
temp_penguins[IMG_PENGUIN_6_1_BACK] = temp_penguins[IMG_PENGUIN_6_2_BACK] = NULL;
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_COLOR]);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_2_COLOR]);
temp_penguins[IMG_PENGUIN_6_1_COLOR] = temp_penguins[IMG_PENGUIN_6_2_COLOR] = NULL;
/* Armar el frame 7 */
penguin_images[PENGUIN_FRAME_7] = temp_penguins[IMG_PENGUIN_7_BACK];
/* Colorear el pingüino */
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_7_COLOR], NULL);
/* Copiar el color sobre el fondo */
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_7_COLOR], NULL, penguin_images[PENGUIN_FRAME_7], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_7_COLOR]);
temp_penguins[IMG_PENGUIN_7_COLOR] = NULL;
/* Copiar el frente */
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_7_FRONT], NULL, penguin_images[PENGUIN_FRAME_7], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_7_FRONT]);
temp_penguins[IMG_PENGUIN_7_FRONT] = NULL;
/* Generar los otros 3 estados */
penguin_images[PENGUIN_FRAME_8] = temp_penguins[IMG_PENGUIN_8_BACK];
penguin_images[PENGUIN_FRAME_9] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
penguin_images[PENGUIN_FRAME_10] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
SDL_SetAlpha (penguin_images[PENGUIN_FRAME_8], 0, 0);
SDL_BlitSurface (penguin_images[PENGUIN_FRAME_8], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
SDL_BlitSurface (penguin_images[PENGUIN_FRAME_8], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
SDL_SetAlpha (penguin_images[PENGUIN_FRAME_8], SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
/* Colorear el pingüino */
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_8_COLOR], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_8], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_COLOR]);
temp_penguins[IMG_PENGUIN_8_COLOR] = NULL;
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_1_FRONT], NULL, penguin_images[PENGUIN_FRAME_8], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_2_FRONT], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_3_FRONT], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_1_FRONT]);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_2_FRONT]);
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_3_FRONT]);
temp_penguins[IMG_PENGUIN_8_1_FRONT] = temp_penguins[IMG_PENGUIN_8_2_FRONT] = temp_penguins[IMG_PENGUIN_8_3_FRONT] = NULL;
}