collidergamedatadir = $(pkgdatadir)/data/collider nobase_dist_collidergamedata_DATA = \ penguin_1.col \ penguin_2.col \ penguin_3.col \ penguin_4.col \ penguin_5.col \ penguin_6.col \ penguin_7.col \ penguin_8.col \ penguin_9.col \ penguin_10.col noinst_PROGRAMS = penguin-generator collider-generator penguin_generator_SOURCES = generate-penguins.c \ savepng.c savepng.h \ gfx_blit_func.c gfx_blit_func.h penguin_generator_CPPFLAGS = -DDATA_DIR=\"$(top_srcdir)/data\" -DBUILD_DIR=\"$(builddir)\" $(AM_CPPFLAGS) penguin_generator_CFLAGS = $(SDL_CFLAGS) $(SDL_image_CFLAGS) $(AM_CFLAGS) if MACOSX # En MAC OS X, hay que ligar/compilar contra los frameworks penguin_generator_LDFLAGS = -Wl,-rpath,@loader_path/../Frameworks $(AM_LDFLAGS) else penguin_generator_LDADD = $(SDL_LIBS) $(SDL_image_LIBS) -lm -lpng endif collider_generator_SOURCES = generate-collider.c collider_generator_CFLAGS = $(SDL_CFLAGS) $(SDL_image_CFLAGS) $(AM_CFLAGS) if MACOSX # En MAC OS X, hay que ligar/compilar contra los frameworks collider_generator_LDFLAGS = -Wl,-rpath,@loader_path/../Frameworks $(AM_LDFLAGS) else collider_generator_LDADD = $(SDL_LIBS) $(SDL_image_LIBS) endif #SUFFIXES = .png .col COLLIDER_GENERATOR=$(builddir)/collider-generator PENGUIN_GENERATOR=$(builddir)/penguin-generator PENGUINS=1 2 3 4 5 6 7 8 9 10 colliders: collider-generator penguin-generator $(PENGUIN_GENERATOR) $(COLLIDER_GENERATOR) penguin_1.png penguin_1.col $(COLLIDER_GENERATOR) penguin_2.png penguin_2.col $(COLLIDER_GENERATOR) penguin_3.png penguin_3.col $(COLLIDER_GENERATOR) penguin_4.png penguin_4.col $(COLLIDER_GENERATOR) penguin_5.png penguin_5.col $(COLLIDER_GENERATOR) penguin_6.png penguin_6.col $(COLLIDER_GENERATOR) penguin_7.png penguin_7.col $(COLLIDER_GENERATOR) penguin_8.png penguin_8.col $(COLLIDER_GENERATOR) penguin_9.png penguin_9.col $(COLLIDER_GENERATOR) penguin_10.png penguin_10.col rm penguin_1.png penguin_2.png penguin_3.png penguin_4.png penguin_5.png penguin_6.png penguin_7.png penguin_8.png penguin_9.png penguin_10.png