2018-05-23 15:46:00 -05:00
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/*
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* beans.c
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* This file is part of Bean Counters Classic
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*
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* Copyright (C) 2018 - Félix Arreola Rodríguez
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*
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* Bean Counters Classic is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Bean Counters Classic is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bean Counters Classic; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_mixer.h>
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#include <SDL_ttf.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <locale.h>
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#include "gettext.h"
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#define _(string) gettext (string)
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#include "path.h"
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2018-05-25 10:34:11 -05:00
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#include "gfx_blit_func.h"
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2018-05-23 15:46:00 -05:00
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#define FPS (1000/24)
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2018-05-25 10:34:11 -05:00
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#define RANDOM(x) ((int) (x ## .0 * rand () / (RAND_MAX + 1.0)))
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define RMASK 0xff000000
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#define GMASK 0x00ff0000
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#define BMASK 0x0000ff00
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#define AMASK 0x000000ff
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#else
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#define RMASK 0x000000ff
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#define GMASK 0x0000ff00
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#define BMASK 0x00ff0000
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#define AMASK 0xff000000
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#endif
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2018-05-23 15:46:00 -05:00
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/* Enumerar las imágenes */
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enum {
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2018-05-25 10:34:11 -05:00
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IMG_BACKGROUND,
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IMG_PLATAFORM,
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2018-05-23 15:46:00 -05:00
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NUM_IMAGES
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};
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/* Los nombres de archivos */
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const char *images_names[NUM_IMAGES] = {
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2018-05-25 10:34:11 -05:00
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"images/background.png",
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"images/plataform.png"
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2018-05-23 15:46:00 -05:00
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};
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enum {
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SND_NONE,
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NUM_SOUNDS
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};
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const char *sound_names[NUM_SOUNDS] = {
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"sounds/none.wav",
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};
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/* Codigos de salida */
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enum {
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GAME_NONE = 0, /* No usado */
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GAME_CONTINUE,
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GAME_QUIT
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};
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2018-05-25 10:34:11 -05:00
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/* Imágenes de los pingüinos */
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enum {
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IMG_PENGUIN_1_BACK,
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IMG_PENGUIN_1_COLOR,
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IMG_PENGUIN_1_FRONT,
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IMG_PENGUIN_2_BACK,
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IMG_PENGUIN_2_COLOR,
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IMG_PENGUIN_2_FRONT,
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IMG_PENGUIN_3_BACK,
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IMG_PENGUIN_3_COLOR,
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IMG_PENGUIN_3_FRONT,
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IMG_PENGUIN_4_BACK,
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IMG_PENGUIN_4_COLOR,
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IMG_PENGUIN_4_FRONT,
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IMG_PENGUIN_5_BACK,
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IMG_PENGUIN_5_COLOR,
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IMG_PENGUIN_5_1_FRONT,
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IMG_PENGUIN_5_2_FRONT,
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IMG_PENGUIN_5_3_FRONT,
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IMG_PENGUIN_6_1_BACK,
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IMG_PENGUIN_6_2_BACK,
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IMG_PENGUIN_6_1_COLOR,
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IMG_PENGUIN_6_2_COLOR,
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IMG_PENGUIN_6_1_FRONT,
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IMG_PENGUIN_6_2_FRONT,
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IMG_PENGUIN_6_3_FRONT,
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IMG_PENGUIN_6_4_FRONT,
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IMG_PENGUIN_6_5_FRONT,
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IMG_PENGUIN_6_6_FRONT,
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IMG_PENGUIN_7_BACK,
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IMG_PENGUIN_7_COLOR,
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IMG_PENGUIN_7_FRONT,
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IMG_PENGUIN_8_BACK,
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IMG_PENGUIN_8_COLOR,
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IMG_PENGUIN_8_1_FRONT,
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IMG_PENGUIN_8_2_FRONT,
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IMG_PENGUIN_8_3_FRONT,
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NUM_PENGUIN_IMGS
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};
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const char *penguin_images_names[NUM_PENGUIN_IMGS] = {
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"images/penguin_1_back.png",
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"images/penguin_1_color.png",
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"images/penguin_1_front.png",
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"images/penguin_2_back.png",
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"images/penguin_2_color.png",
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"images/penguin_2_front.png",
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"images/penguin_3_back.png",
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"images/penguin_3_color.png",
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"images/penguin_3_front.png",
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"images/penguin_4_back.png",
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"images/penguin_4_color.png",
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"images/penguin_4_front.png",
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"images/penguin_5_back.png",
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"images/penguin_5_color.png",
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"images/penguin_5_1_front.png",
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"images/penguin_5_2_front.png",
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"images/penguin_5_3_front.png",
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"images/penguin_6_1_back.png",
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"images/penguin_6_2_back.png",
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"images/penguin_6_1_color.png",
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"images/penguin_6_2_color.png",
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"images/penguin_6_1_front.png",
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"images/penguin_6_2_front.png",
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"images/penguin_6_3_front.png",
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"images/penguin_6_4_front.png",
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"images/penguin_6_5_front.png",
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"images/penguin_6_6_front.png",
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"images/penguin_7_back.png",
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"images/penguin_7_color.png",
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"images/penguin_7_front.png",
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"images/penguin_8_back.png",
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"images/penguin_8_color.png",
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"images/penguin_8_1_front.png",
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"images/penguin_8_2_front.png",
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"images/penguin_8_3_front.png"
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};
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enum {
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PENGUIN_FRAME_1,
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PENGUIN_FRAME_2,
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PENGUIN_FRAME_3,
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PENGUIN_FRAME_4,
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PENGUIN_FRAME_5_1,
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PENGUIN_FRAME_5_2,
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PENGUIN_FRAME_5_3,
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PENGUIN_FRAME_6_1,
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PENGUIN_FRAME_6_2,
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PENGUIN_FRAME_6_3,
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PENGUIN_FRAME_6_4,
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PENGUIN_FRAME_6_5,
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PENGUIN_FRAME_6_6,
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PENGUIN_FRAME_7,
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PENGUIN_FRAME_8,
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PENGUIN_FRAME_9,
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PENGUIN_FRAME_10,
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NUM_PENGUIN_FRAMES
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};
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const SDL_Color penguin_colors[18] = {
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{0, 51, 102},
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{51, 51, 51},
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{206, 0, 0},
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{255, 204, 0},
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{0, 153, 0},
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{153, 102, 0},
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{255, 49, 156},
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{99, 0, 156},
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{0, 156, 204},
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{255, 102, 0},
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{0, 102, 0},
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{255, 99, 99},
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{139, 227, 3},
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{28, 150, 163},
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{240, 240, 216},
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{174, 159, 200},
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{128, 33, 75},
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{46, 71, 170}
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};
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2018-05-23 15:46:00 -05:00
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/* Prototipos de función */
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int game_intro (void);
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int game_loop (void);
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int game_finish (void);
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void setup (void);
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SDL_Surface * set_video_mode(unsigned flags);
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2018-05-25 10:34:11 -05:00
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void setup_and_color_penguin (void);
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2018-05-23 15:46:00 -05:00
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/* Variables globales */
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SDL_Surface * screen;
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SDL_Surface * images[NUM_IMAGES];
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2018-05-25 10:34:11 -05:00
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SDL_Surface * penguin_images[NUM_PENGUIN_FRAMES];
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2018-05-23 15:46:00 -05:00
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int use_sound;
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2018-05-25 10:34:11 -05:00
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int color_penguin = 0;
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2018-05-23 15:46:00 -05:00
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Mix_Chunk * sounds[NUM_SOUNDS];
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Mix_Music * mus_carnie;
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int main (int argc, char *argv[]) {
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/* Recuperar las rutas del sistema */
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initSystemPaths (argv[0]);
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/* Inicializar l18n */
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setlocale (LC_ALL, "");
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bindtextdomain (PACKAGE, get_l10n_path ());
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textdomain (PACKAGE);
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setup ();
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bind_textdomain_codeset (PACKAGE, "UTF-8");
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do {
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2018-05-25 10:34:11 -05:00
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//if (game_intro () == GAME_QUIT) break;
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2018-05-23 15:46:00 -05:00
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if (game_loop () == GAME_QUIT) break;
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2018-05-25 10:34:11 -05:00
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//if (game_finish () == GAME_QUIT) break;
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2018-05-23 15:46:00 -05:00
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} while (1 == 0);
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SDL_Quit ();
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return EXIT_SUCCESS;
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}
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2018-05-25 10:34:11 -05:00
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#if 0
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2018-05-23 15:46:00 -05:00
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int game_intro (void) {
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int done = 0;
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SDL_Event event;
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SDLKey key;
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SDL_Rect rect;
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Uint32 last_time, now_time;
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/* Predibujar todo */
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SDL_FillRect (screen, NULL, 0);
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SDL_Flip (screen);
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do {
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last_time = SDL_GetTicks ();
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while (SDL_PollEvent(&event) > 0) {
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switch (event.type) {
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case SDL_QUIT:
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/* Vamos a cerrar la aplicación */
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done = GAME_QUIT;
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break;
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case SDL_MOUSEMOTION:
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break;
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case SDL_MOUSEBUTTONDOWN:
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break;
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case SDL_MOUSEBUTTONUP:
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break;
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case SDL_KEYDOWN:
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/* Tengo una tecla presionada */
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key = event.key.keysym.sym;
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if (key == SDLK_F11 || (key == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT))) {
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SDL_WM_ToggleFullScreen (screen);
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}
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if (key == SDLK_ESCAPE) {
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done = GAME_QUIT;
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}
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break;
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}
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}
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SDL_Flip (screen);
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now_time = SDL_GetTicks ();
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if (now_time < last_time + FPS) SDL_Delay(last_time + FPS - now_time);
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} while (!done);
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return done;
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}
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int game_finish (void) {
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int done = 0;
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SDL_Event event;
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SDLKey key;
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SDL_Rect rect;
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Uint32 last_time, now_time;
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/* Predibujar todo */
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SDL_FillRect (screen, NULL, 0);
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SDL_Flip (screen);
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do {
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last_time = SDL_GetTicks ();
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while (SDL_PollEvent(&event) > 0) {
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/* fprintf (stdout, "Evento: %i\n", event.type);*/
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switch (event.type) {
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case SDL_QUIT:
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/* Vamos a cerrar la aplicación */
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done = GAME_QUIT;
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break;
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case SDL_MOUSEMOTION:
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break;
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case SDL_MOUSEBUTTONDOWN:
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break;
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case SDL_MOUSEBUTTONUP:
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break;
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case SDL_KEYDOWN:
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/* Tengo una tecla presionada */
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key = event.key.keysym.sym;
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if (key == SDLK_F11 || (key == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT))) {
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SDL_WM_ToggleFullScreen (screen);
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}
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if (key == SDLK_ESCAPE) {
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done = GAME_QUIT;
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}
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break;
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}
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}
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SDL_Flip (screen);
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now_time = SDL_GetTicks ();
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if (now_time < last_time + FPS) SDL_Delay(last_time + FPS - now_time);
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} while (!done);
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|
return done;
|
|
|
|
}
|
2018-05-25 10:34:11 -05:00
|
|
|
#endif
|
2018-05-23 15:46:00 -05:00
|
|
|
|
|
|
|
int game_loop (void) {
|
|
|
|
int done = 0;
|
|
|
|
SDL_Event event;
|
|
|
|
SDLKey key;
|
|
|
|
Uint32 last_time, now_time;
|
|
|
|
SDL_Rect rect;
|
2018-05-25 10:34:11 -05:00
|
|
|
int penguinx, handposx;
|
|
|
|
|
|
|
|
int bags = 0;
|
|
|
|
int penguin_frame = 0;
|
|
|
|
int i;
|
2018-05-23 15:46:00 -05:00
|
|
|
|
|
|
|
/* Predibujar todo */
|
2018-05-25 10:34:11 -05:00
|
|
|
/*SDL_FillRect (screen, NULL, 0);
|
|
|
|
SDL_Flip (screen);*/
|
|
|
|
|
|
|
|
SDL_EventState (SDL_MOUSEMOTION, SDL_IGNORE);
|
2018-05-23 15:46:00 -05:00
|
|
|
|
|
|
|
do {
|
|
|
|
last_time = SDL_GetTicks ();
|
|
|
|
|
|
|
|
while (SDL_PollEvent(&event) > 0) {
|
|
|
|
switch (event.type) {
|
|
|
|
case SDL_QUIT:
|
|
|
|
/* Vamos a cerrar la aplicación */
|
|
|
|
done = GAME_QUIT;
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
/* Tengo un Mouse Down */
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
/* Tengo un mouse Up */
|
|
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
/* Tengo una tecla presionada */
|
|
|
|
key = event.key.keysym.sym;
|
|
|
|
|
|
|
|
if (key == SDLK_F11 || (key == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT))) {
|
|
|
|
SDL_WM_ToggleFullScreen (screen);
|
|
|
|
}
|
|
|
|
if (key == SDLK_ESCAPE) {
|
|
|
|
done = GAME_QUIT;
|
|
|
|
}
|
2018-05-25 10:34:11 -05:00
|
|
|
if (key == SDLK_a) {
|
|
|
|
if (bags < 9) {
|
|
|
|
bags++;
|
|
|
|
penguin_frame = 0;
|
|
|
|
}
|
|
|
|
} else if (key == SDLK_s) {
|
|
|
|
if (bags > 0) {
|
|
|
|
bags--;
|
|
|
|
penguin_frame = 0;
|
|
|
|
}
|
|
|
|
}
|
2018-05-23 15:46:00 -05:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-05-25 10:34:11 -05:00
|
|
|
SDL_GetMouseState (&handposx, NULL);
|
|
|
|
|
|
|
|
penguinx = handposx;
|
|
|
|
if (penguinx < 190) {
|
|
|
|
penguinx = 190;
|
|
|
|
} else if (penguinx > 555) {
|
|
|
|
penguinx = 555;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_BlitSurface (images[IMG_BACKGROUND], NULL, screen, NULL);
|
|
|
|
|
|
|
|
if (bags >= 0 && bags < 4) {
|
|
|
|
i = PENGUIN_FRAME_1 + bags;
|
|
|
|
} else if (bags == 4) {
|
|
|
|
i = PENGUIN_FRAME_5_1 + (penguin_frame / 2);
|
|
|
|
penguin_frame++;
|
|
|
|
|
|
|
|
if (penguin_frame >= 6) {
|
|
|
|
penguin_frame = 0;
|
|
|
|
}
|
|
|
|
} else if (bags == 5) {
|
|
|
|
i = PENGUIN_FRAME_6_1 + (penguin_frame / 2);
|
|
|
|
penguin_frame++;
|
|
|
|
|
|
|
|
if (penguin_frame >= 12) {
|
|
|
|
penguin_frame = 0;
|
|
|
|
}
|
|
|
|
} else if (bags == 6) {
|
|
|
|
i = PENGUIN_FRAME_7;
|
|
|
|
} else if (bags > 6) {
|
|
|
|
i = PENGUIN_FRAME_8 + (bags - 7);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Dibujar al pinguino */
|
|
|
|
rect.x = penguinx - 120;
|
|
|
|
rect.y = 251;
|
|
|
|
rect.w = penguin_images[i]->w;
|
|
|
|
rect.h = penguin_images[i]->h;
|
|
|
|
|
|
|
|
SDL_BlitSurface (penguin_images[i], NULL, screen, &rect);
|
|
|
|
|
|
|
|
/* Dibujar la plataforma */
|
|
|
|
rect.x = 0;
|
|
|
|
rect.y = 355;
|
|
|
|
rect.w = images[IMG_PLATAFORM]->w;
|
|
|
|
rect.h = images[IMG_PLATAFORM]->h;
|
|
|
|
|
|
|
|
SDL_BlitSurface (images[IMG_PLATAFORM], NULL, screen, &rect);
|
|
|
|
|
2018-05-23 15:46:00 -05:00
|
|
|
SDL_Flip (screen);
|
|
|
|
|
|
|
|
now_time = SDL_GetTicks ();
|
|
|
|
if (now_time < last_time + FPS) SDL_Delay(last_time + FPS - now_time);
|
|
|
|
|
|
|
|
} while (!done);
|
|
|
|
|
|
|
|
return done;
|
|
|
|
}
|
|
|
|
/* Set video mode: */
|
|
|
|
/* Mattias Engdegard <f91-men@nada.kth.se> */
|
|
|
|
SDL_Surface * set_video_mode (unsigned flags) {
|
|
|
|
/* Prefer 16bpp, but also prefer native modes to emulated 16bpp. */
|
|
|
|
|
|
|
|
int depth;
|
|
|
|
|
|
|
|
depth = SDL_VideoModeOK (760, 480, 16, flags);
|
|
|
|
return depth ? SDL_SetVideoMode (760, 480, depth, flags) : NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void setup (void) {
|
|
|
|
SDL_Surface * image;
|
|
|
|
int g;
|
|
|
|
char buffer_file[8192];
|
|
|
|
char *systemdata_path = get_systemdata_path ();
|
|
|
|
|
|
|
|
/* Inicializar el Video SDL */
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Error: Can't initialize the video subsystem\n"
|
|
|
|
"The error returned by SDL is:\n"
|
|
|
|
"%s\n"), SDL_GetError());
|
|
|
|
exit (1);
|
|
|
|
}
|
|
|
|
sprintf (buffer_file, "%simages/icon.png", systemdata_path);
|
|
|
|
image = IMG_Load (buffer_file);
|
|
|
|
if (image) {
|
|
|
|
SDL_WM_SetIcon (image, NULL);
|
|
|
|
SDL_FreeSurface (image);
|
|
|
|
}
|
|
|
|
SDL_WM_SetCaption (_("Bean Counters Classic"), _("Bean Counters Classic"));
|
|
|
|
|
|
|
|
/* Crear la pantalla de dibujado */
|
|
|
|
screen = set_video_mode (0);
|
|
|
|
|
|
|
|
if (screen == NULL) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Error: Can't setup 760x480 video mode.\n"
|
|
|
|
"The error returned by SDL is:\n"
|
|
|
|
"%s\n"), SDL_GetError());
|
|
|
|
exit (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
use_sound = 1;
|
|
|
|
if (SDL_InitSubSystem (SDL_INIT_AUDIO) < 0) {
|
|
|
|
fprintf (stdout,
|
|
|
|
_("Warning: Can't initialize the audio subsystem\n"
|
|
|
|
"Continuing...\n"));
|
|
|
|
use_sound = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (use_sound) {
|
|
|
|
/* Inicializar el sonido */
|
|
|
|
if (Mix_OpenAudio (22050, AUDIO_S16, 2, 4096) < 0) {
|
|
|
|
fprintf (stdout,
|
|
|
|
_("Warning: Can't initialize the SDL Mixer library\n"));
|
|
|
|
use_sound = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (g = 0; g < NUM_IMAGES; g++) {
|
|
|
|
sprintf (buffer_file, "%s%s", systemdata_path, images_names[g]);
|
|
|
|
image = IMG_Load (buffer_file);
|
|
|
|
|
|
|
|
if (image == NULL) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Failed to load data file:\n"
|
|
|
|
"%s\n"
|
|
|
|
"The error returned by SDL is:\n"
|
|
|
|
"%s\n"), buffer_file, SDL_GetError());
|
|
|
|
SDL_Quit ();
|
|
|
|
exit (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
images[g] = image;
|
|
|
|
/* TODO: Mostrar la carga de porcentaje */
|
|
|
|
}
|
|
|
|
|
2018-05-25 10:34:11 -05:00
|
|
|
/* Generador de números aleatorios */
|
|
|
|
srand ((unsigned int) getpid ());
|
|
|
|
|
|
|
|
/* Colorear y organizar las imágenes de pingüinos */
|
|
|
|
color_penguin = RANDOM (18);
|
|
|
|
|
|
|
|
setup_and_color_penguin ();
|
|
|
|
|
2018-05-23 15:46:00 -05:00
|
|
|
if (use_sound) {
|
2018-05-25 10:34:11 -05:00
|
|
|
/*for (g = 0; g < NUM_SOUNDS; g++) {
|
2018-05-23 15:46:00 -05:00
|
|
|
sprintf (buffer_file, "%s%s", systemdata_path, sound_names[g]);
|
|
|
|
sounds[g] = Mix_LoadWAV (buffer_file);
|
|
|
|
|
|
|
|
if (sounds[g] == NULL) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Failed to load data file:\n"
|
|
|
|
"%s\n"
|
|
|
|
"The error returned by SDL is:\n"
|
|
|
|
"%s\n"), buffer_file, SDL_GetError ());
|
|
|
|
SDL_Quit ();
|
|
|
|
exit (1);
|
|
|
|
}
|
|
|
|
Mix_VolumeChunk (sounds[g], MIX_MAX_VOLUME / 2);
|
2018-05-25 10:34:11 -05:00
|
|
|
}*/
|
2018-05-23 15:46:00 -05:00
|
|
|
|
|
|
|
/* Cargar la música */
|
|
|
|
//sprintf (buffer_file, "%s%s", systemdata_path, MUS_CARNIE);
|
|
|
|
//mus_carnie = Mix_LoadMUS (buffer_file);
|
|
|
|
|
|
|
|
/*if (mus_carnie == NULL) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Failed to load data file:\n"
|
|
|
|
"%s\n"
|
|
|
|
"The error returned by SDL is:\n"
|
|
|
|
"%s\n"), buffer_file, SDL_GetError ());
|
|
|
|
SDL_Quit ();
|
|
|
|
exit (1);
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TTF_Init () < 0) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Error: Can't initialize the SDL TTF library\n"
|
|
|
|
"%s\n"), TTF_GetError ());
|
|
|
|
SDL_Quit ();
|
|
|
|
exit (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Favor de manejar correctamente el bind_textdomain_codeset
|
|
|
|
//bind_textdomain_codeset (PACKAGE, "UTF-8");
|
2018-05-25 10:34:11 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void setup_and_color_penguin (void) {
|
|
|
|
int g;
|
|
|
|
SDL_Surface * image, *color_surface;
|
|
|
|
SDL_Surface *temp_penguins[NUM_PENGUIN_IMGS];
|
2018-05-23 15:46:00 -05:00
|
|
|
|
2018-05-25 10:34:11 -05:00
|
|
|
char buffer_file[8192];
|
|
|
|
char *systemdata_path = get_systemdata_path ();
|
|
|
|
|
|
|
|
for (g = 0; g < NUM_PENGUIN_IMGS; g++) {
|
|
|
|
sprintf (buffer_file, "%s%s", systemdata_path, penguin_images_names[g]);
|
|
|
|
image = IMG_Load (buffer_file);
|
|
|
|
|
|
|
|
if (image == NULL) {
|
|
|
|
fprintf (stderr,
|
|
|
|
_("Failed to load data file:\n"
|
|
|
|
"%s\n"
|
|
|
|
"The error returned by SDL is:\n"
|
|
|
|
"%s\n"), buffer_file, SDL_GetError());
|
|
|
|
SDL_Quit ();
|
|
|
|
exit (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
temp_penguins[g] = image;
|
|
|
|
/* TODO: Mostrar la carga de porcentaje */
|
|
|
|
}
|
|
|
|
|
|
|
|
color_surface = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
|
|
|
|
SDL_FillRect (color_surface, NULL, SDL_MapRGB (color_surface->format, penguin_colors[color_penguin].r, penguin_colors[color_penguin].g, penguin_colors[color_penguin].b));
|
|
|
|
|
|
|
|
for (g = 0; g < 4; g++) {
|
|
|
|
penguin_images[PENGUIN_FRAME_1 + g] = temp_penguins[IMG_PENGUIN_1_BACK + (g * 3)];
|
|
|
|
|
|
|
|
/* Colorear el pingüino */
|
|
|
|
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)], NULL);
|
|
|
|
|
|
|
|
/* Copiar el color sobre el fondo */
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)], NULL, penguin_images[PENGUIN_FRAME_1 + g], NULL);
|
|
|
|
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)]);
|
|
|
|
temp_penguins[IMG_PENGUIN_1_COLOR + (g * 3)] = NULL;
|
|
|
|
|
|
|
|
/* Copiar el frente */
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)], NULL, penguin_images[PENGUIN_FRAME_1 + g], NULL);
|
|
|
|
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)]);
|
|
|
|
temp_penguins[IMG_PENGUIN_1_FRONT + (g * 3)] = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Duplicar el fondo del frame 5 */
|
|
|
|
penguin_images[PENGUIN_FRAME_5_1] = temp_penguins[IMG_PENGUIN_5_BACK];
|
|
|
|
penguin_images[PENGUIN_FRAME_5_2] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
|
|
|
|
penguin_images[PENGUIN_FRAME_5_3] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
|
|
|
|
|
|
|
|
SDL_SetAlpha (penguin_images[PENGUIN_FRAME_5_1], 0, 0);
|
|
|
|
SDL_BlitSurface (penguin_images[PENGUIN_FRAME_5_1], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
|
|
|
|
SDL_BlitSurface (penguin_images[PENGUIN_FRAME_5_1], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
|
|
|
|
SDL_SetAlpha (penguin_images[PENGUIN_FRAME_5_1], SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
|
|
|
|
|
|
|
|
/* Colorear el pingüino */
|
|
|
|
SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_5_COLOR], NULL);
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_COLOR], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
|
|
|
|
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_COLOR]);
|
|
|
|
temp_penguins[IMG_PENGUIN_5_COLOR] = NULL;
|
|
|
|
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_1_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_1], NULL);
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_2_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_2], NULL);
|
|
|
|
SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_5_3_FRONT], NULL, penguin_images[PENGUIN_FRAME_5_3], NULL);
|
|
|
|
|
|
|
|
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_1_FRONT]);
|
|
|
|
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_2_FRONT]);
|
|
|
|
SDL_FreeSurface (temp_penguins[IMG_PENGUIN_5_3_FRONT]);
|
|
|
|
|
|
|
|
temp_penguins[IMG_PENGUIN_5_1_FRONT] = temp_penguins[IMG_PENGUIN_5_2_FRONT] = temp_penguins[IMG_PENGUIN_5_3_FRONT] = NULL;
|
|
|
|
|
|
|
|
/* Vamos por el frame 6 */
|
|
|
|
SDL_SetAlpha (temp_penguins[IMG_PENGUIN_6_1_BACK], 0, 0);
|
|
|
|
SDL_SetAlpha (temp_penguins[IMG_PENGUIN_6_2_BACK], 0, 0);
|
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_6_1_COLOR], NULL);
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_6_2_COLOR], NULL);
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/* 6 frames de animación del frame 6 */
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for (g = 0; g < 6; g++) {
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penguin_images[PENGUIN_FRAME_6_1 + g] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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/* Clonar el fondo */
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SDL_BlitSurface (temp_penguins[IMG_PENGUIN_6_1_BACK + (g % 2)], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_6_1_COLOR + (g % 2)], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_6_1_FRONT + g], NULL, penguin_images[PENGUIN_FRAME_6_1 + g], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_FRONT + g]);
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temp_penguins[IMG_PENGUIN_6_1_FRONT + g] = NULL;
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}
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_BACK]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_2_BACK]);
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temp_penguins[IMG_PENGUIN_6_1_BACK] = temp_penguins[IMG_PENGUIN_6_2_BACK] = NULL;
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_1_COLOR]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_6_2_COLOR]);
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temp_penguins[IMG_PENGUIN_6_1_COLOR] = temp_penguins[IMG_PENGUIN_6_2_COLOR] = NULL;
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/* Armar el frame 7 */
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penguin_images[PENGUIN_FRAME_7] = temp_penguins[IMG_PENGUIN_7_BACK];
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/* Colorear el pingüino */
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_7_COLOR], NULL);
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/* Copiar el color sobre el fondo */
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_7_COLOR], NULL, penguin_images[PENGUIN_FRAME_7], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_7_COLOR]);
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temp_penguins[IMG_PENGUIN_7_COLOR] = NULL;
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/* Copiar el frente */
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_7_FRONT], NULL, penguin_images[PENGUIN_FRAME_7], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_7_FRONT]);
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temp_penguins[IMG_PENGUIN_7_FRONT] = NULL;
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/* Generar los otros 3 estados */
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penguin_images[PENGUIN_FRAME_8] = temp_penguins[IMG_PENGUIN_8_BACK];
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penguin_images[PENGUIN_FRAME_9] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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penguin_images[PENGUIN_FRAME_10] = SDL_CreateRGBSurface (SDL_SWSURFACE, 196, 199, 32, RMASK, GMASK, BMASK, AMASK);
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SDL_SetAlpha (penguin_images[PENGUIN_FRAME_8], 0, 0);
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SDL_BlitSurface (penguin_images[PENGUIN_FRAME_8], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
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SDL_BlitSurface (penguin_images[PENGUIN_FRAME_8], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
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SDL_SetAlpha (penguin_images[PENGUIN_FRAME_8], SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
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/* Colorear el pingüino */
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SDL_BlitSurface (color_surface, NULL, temp_penguins[IMG_PENGUIN_8_COLOR], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_8], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_COLOR], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_COLOR]);
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temp_penguins[IMG_PENGUIN_8_COLOR] = NULL;
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_1_FRONT], NULL, penguin_images[PENGUIN_FRAME_8], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_2_FRONT], NULL, penguin_images[PENGUIN_FRAME_9], NULL);
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SDL_gfxBlitRGBA (temp_penguins[IMG_PENGUIN_8_3_FRONT], NULL, penguin_images[PENGUIN_FRAME_10], NULL);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_1_FRONT]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_2_FRONT]);
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SDL_FreeSurface (temp_penguins[IMG_PENGUIN_8_3_FRONT]);
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temp_penguins[IMG_PENGUIN_8_1_FRONT] = temp_penguins[IMG_PENGUIN_8_2_FRONT] = temp_penguins[IMG_PENGUIN_8_3_FRONT] = NULL;
|
2018-05-23 15:46:00 -05:00
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}
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